//==========================================================================// // File: EffectLibrary.hpp // // Project: gosFX // // Contents: Base Effect Component // //--------------------------------------------------------------------------// // Date Who Modification // // 10/07/98 JMA Created // // // //--------------------------------------------------------------------------// // Copyright (C) 1997-1998, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //==========================================================================// #pragma once #include "Adept.hpp" #include namespace Adept { class ResourceEffectLibrary: public gosFX::EffectLibrary { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Constructors/Destructors // public: ResourceEffectLibrary(bool preload=true); ~ResourceEffectLibrary(); //---------------------------------------------------------------------------- // Shape table // public: MidLevelRenderer::MLRShape* UseShape(Stuff::MString& shape_file); void LoadDebrisArray( gosFX::DebrisCloud__Specification *spec, Stuff::MString& debris_file ); protected: Stuff::HashOf m_shapeHash; }; }