#pragma once #include #include namespace Adept { class ResourceImagePool: public MidLevelRenderer::GOSImagePool { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Image handling // public: bool LoadImageGOS(MidLevelRenderer::GOSImage *image, int=0); static DWORD FindTexture(const char* tex_name, int hint); static void BuildTexturePool(Stuff::NotationFile *hint_file); }; }