#pragma once #include "ElementProxies.hpp" #include namespace ElementProxies { class ElementGroupProxy; class ElementPolygonMeshProxy; class ElementSceneProxy; class SetExplicitLightingModeProcess: public Proxies::Process { public: SetExplicitLightingModeProcess() {} SetExplicitLightingModeProcess(Stuff::NotationFile *data_file): Process(data_file) {} virtual void SetExplicitLightingModeCallback(Proxies::GenericProxy* proxy) {} bool SetExplicitLightingMode(Proxies::ChildProxy* child, MidLevelRenderer::MLRState::LightingMode newLightingMode); bool SetExplicitLightingMode(ElementGroupProxy* group, MidLevelRenderer::MLRState::LightingMode newLightingMode); bool SetExplicitLightingMode(ElementPolygonMeshProxy* mesh, MidLevelRenderer::MLRState::LightingMode newLightingMode); void SetExplicitLightingMode(ElementSceneProxy* scene, MidLevelRenderer::MLRState::LightingMode newLightingMode); }; }