// AttributeChangerDlg.cpp : implementation file // #include "stdafx.h" #include "AttributeChanger.h" #include "AttributeChangerDlg.h" #include #include ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAttributeChangerDlg dialog CAttributeChangerDlg::CAttributeChangerDlg(CWnd* pParent /*=NULL*/) : CDialog(CAttributeChangerDlg::IDD, pParent) { //{{AFX_DATA_INIT(CAttributeChangerDlg) m_Attrib = _T(""); m_Data = _T(""); m_NewData = _T(""); m_Path = _T(""); m_WildCard = _T(""); m_Recurse = TRUE; //}}AFX_DATA_INIT m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CAttributeChangerDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAttributeChangerDlg) DDX_Text(pDX, IDC_ATTRIB, m_Attrib); DDX_Text(pDX, IDC_DATA, m_Data); DDX_Text(pDX, IDC_NEWDATA, m_NewData); DDX_Text(pDX, IDC_PATH, m_Path); DDX_Text(pDX, IDC_WILDCARD, m_WildCard); DDX_Check(pDX, IDC_RECURSE, m_Recurse); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAttributeChangerDlg, CDialog) //{{AFX_MSG_MAP(CAttributeChangerDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_CHANGE, OnChange) ON_BN_CLICKED(IDC_BROWSE, OnBrowse) ON_BN_CLICKED(IDC_EXIT, OnExit) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAttributeChangerDlg message handlers BOOL CAttributeChangerDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here char buf[MAX_PATH]; GetCurrentDirectory(MAX_PATH,buf); m_Path=buf; m_WildCard="*.data"; /* m_Path="C:\\Code\\mw4\\Content\\Vehicles"; m_WildCard="*Destroyed.data"; m_Attrib="Class"; m_Data="Adept::Entity"; m_NewData="MechWarrior4::Cultural"; */ UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control } void CAttributeChangerDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CAttributeChangerDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } HCURSOR CAttributeChangerDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CAttributeChangerDlg::OnCancel() { // TODO: Add extra cleanup here // CDialog::OnCancel(); } void CAttributeChangerDlg::OnOK() { // TODO: Add extra validation here CDialog::OnOK(); } void CAttributeChangerDlg::OnChange() { UpdateData(TRUE); if(!m_Recurse) ChangeInDir(m_Path); else ParseDir(m_Path); } void CAttributeChangerDlg::ParseDir(CString dpath) { ChangeInDir(dpath); WIN32_FIND_DATA dir_data; HANDLE dirFind; dirFind=FindFirstFile(dpath+"\\*.*",&dir_data); if(dirFind != INVALID_HANDLE_VALUE) { CString dname; do { dname=dir_data.cFileName; if( dname.CompareNoCase(".") && dname.CompareNoCase("..") && dir_data.dwFileAttributes&FILE_ATTRIBUTE_DIRECTORY) { ParseDir(dpath+"\\"+dir_data.cFileName); } } while (FindNextFile(dirFind,&dir_data)); } } void CAttributeChangerDlg::ChangeInDir(CString dpath) { WIN32_FIND_DATA file_data; HANDLE fileFind; fileFind=FindFirstFile(dpath+"\\"+m_WildCard,&file_data); if(fileFind != INVALID_HANDLE_VALUE) { CString file_name; do { file_name=dpath+"\\"+file_data.cFileName; Stuff::NotationFile note_file(file_name); Stuff::NotationFile::PageIterator *pages=note_file.MakePageIterator(); pages->First(); Stuff::Page *page; while((page=(Stuff::Page *)pages->ReadAndNext())!=NULL) { if(m_Data!="") { Stuff::Note *note=page->FindNote(m_Attrib); if(note) { const char *buf; note->GetEntry(&buf); if(!m_Data.CompareNoCase(buf)) { note->SetEntry(m_NewData); } } } else { } } note_file.Save(); } while (FindNextFile(fileFind,&file_data)); } } void CAttributeChangerDlg::OnBrowse() { char pname[MAX_PATH]; BROWSEINFO bi; bi.hwndOwner = this->m_hWnd; bi.pidlRoot = NULL; bi.pszDisplayName = NULL; bi.lpszTitle = "Choose Game Path..."; bi.ulFlags = BIF_RETURNONLYFSDIRS; bi.lpfn = NULL; bi.lParam = (LPARAM)this; LPITEMIDLIST pidl = SHBrowseForFolder(&bi); if (SHGetPathFromIDList(pidl,pname)) { m_Path=pname; } if (bi.pidlRoot) { LPITEMIDLIST pidl= const_cast< ITEMIDLIST* >( bi.pidlRoot ) ; LPMALLOC pMalloc; if (pidl) { SHGetMalloc(&pMalloc); pMalloc->Free( pidl); pMalloc->Release(); } } UpdateData(FALSE); } void CAttributeChangerDlg::OnExit() { // TODO: Add your control notification handler code here CDialog::OnOK(); }