// ImageGrinder.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ImageGrinder.h" #include "MainFrm.h" #include "ChildFrm.h" #include "ImageGrinderDoc.h" #include "ImageGrinderView.h" #include "ImageCache.h" #include "TextureLibFrame.h" #include #include #include unsigned int TNTThreadID=0; HANDLE HandleTNTThread; CRITICAL_SECTION TNTCriticalSection; HANDLE KillTNTEvent; unsigned int __stdcall TNTThread(void *dat); ///////////////////////////////////////////////////////////////////////////// // CImageGrinderApp BEGIN_MESSAGE_MAP(CImageGrinderApp, CWinApp) //{{AFX_MSG_MAP(CImageGrinderApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CImageGrinderApp construction CImageGrinderApp::CImageGrinderApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CImageGrinderApp object CImageGrinderApp theApp; ///////////////////////////////////////////////////////////////////////////// // CImageGrinderApp initialization BOOL CImageGrinderApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Microsoft\\ArtTools")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_IMAGEGTYPE, RUNTIME_CLASS(CImageGrinderDoc), RUNTIME_CLASS(CChildFrame), // custom MDI child frame RUNTIME_CLASS(CImageGrinderView)); AddDocTemplate(pDocTemplate); InitGameOS(NULL, NULL, "StartGOS"); Stuff::InitializeClasses(); Stuff::ArmorLevel=1; CImageCache::InitInstance(); #if defined(USE_TIME_ANALYSIS) && defined(TRACE_ENABLED) long TraceLogSize = 1000000; Stuff::TraceManager::Instance->CreateTraceLog(TraceLogSize, true); #endif Compost::TexturePool::Instance = new Compost::TexturePool; Register_Pointer(Compost::TexturePool::Instance); char tdir[MAX_PATH]; // create main MDI Frame window CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame; // The main window has been initialized, so show and update it. pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow(); pMainFrame->Init(); GetCurrentDirectory(MAX_PATH,tdir); OrgDir=tdir; OrgDir+="\\"; CString sloc(OrgDir); sloc+="ImageGrinder.ICH"; // CImageCache::Instance->LoadCache(sloc); #if 1 // jcem InitializeCriticalSection( &TNTCriticalSection ); KillTNTEvent=CreateEvent( NULL, false, false, NULL ); HandleTNTThread=(HANDLE)_beginthreadex( 0, 1024, TNTThread, (void* )pMainFrame, 0, &TNTThreadID ); #else // original _beginthread(TNTThread,1024,(void* )pMainFrame); #endif // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if(cmdInfo.m_nShellCommand!=CCommandLineInfo::FileNew) if (!ProcessShellCommand(cmdInfo)) return FALSE; // CG: The following block was inserted by the 'Document Registration' component. { // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(TRUE); m_pMainWnd->DragAcceptFiles(); } return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CImageGrinderApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CImageGrinderApp message handlers int CImageGrinderApp::ExitInstance() { Unregister_Pointer(Compost::TexturePool::Instance); delete Compost::TexturePool::Instance; // TODO: Add your specialized code here and/or call the base class /* CString sloc=GetProfileString("Settings","TexturePath","c:"); sloc+="\\"; */ CString sloc(OrgDir); sloc+="ImageGrinder.ICH"; // CImageCache::Instance->SaveCache(sloc); Stuff::TerminateClasses(); ExitGameOS(); return CWinApp::ExitInstance(); } void InitializeGameEngine() { } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void DoGameLogic() { } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void UpdateDisplay() { } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void TerminateGameEngine() { // //------------------- // Turn off libraries //------------------- // } void DumpScene(const char* name) { } // // Setup the GameOS structure // void __stdcall GetGameOSEnvironment( char* CommandLine ) { CommandLine=CommandLine; Environment.applicationName = "TCT"; Environment.screenWidth = 640; Environment.screenHeight = 480; Environment.fullScreen = FALSE; Environment.bitDepth = 16; Environment.debugLog = ""; //"DebugLog.txt"; Environment.spew = ""; //"GameOS*"; Environment.UpdateRenderers = NULL; Environment.DoGameLogic = NULL; Environment.InitializeGameEngine = NULL; Environment.TerminateGameEngine = NULL; Environment.Renderer = 0; Environment.FullScreenDevice = 0; Environment.AntiAlias = 0; // true/false - Enable full screen antialiasing // // Texture infomation // Environment.Texture_S_256 = 13; Environment.Texture_S_128 = 12; Environment.Texture_S_64 = 1; Environment.Texture_S_32 = 1; Environment.Texture_S_16 = 1; Environment.Texture_K_256 = 1; Environment.Texture_K_128 = 1; Environment.Texture_K_64 = 1; Environment.Texture_K_32 = 1; Environment.Texture_K_16 = 1; Environment.Texture_A_256 = 1; Environment.Texture_A_128 = 1; Environment.Texture_A_64 = 1; Environment.Texture_A_32 = 1; Environment.Texture_A_16 = 1; } BOOL CImageGrinderApp::OnIdle(LONG lCount) { /* BOOL ret,ret2; CMainFrame* pMainFrame = (CMainFrame*)m_pMainWnd; ret=false; if(pMainFrame) ret=pMainFrame->OnIdle(); ret2=CWinApp::OnIdle(lCount); return ret || ret2; */ return CWinApp::OnIdle(lCount); } unsigned int __stdcall TNTThread(void *dat) { CMainFrame* pMainFrame = (CMainFrame*)dat; HANDLE EventHandles[2]; EventHandles[0]=KillTNTEvent; //EventHandles[1]=TNTEvent; while( WaitForMultipleObjects( 1, EventHandles, FALSE, 10) == WAIT_TIMEOUT ) // WAIT_OBJECT_0+1 // Kill event will always be checked first { //EnterCriticalSection( &TNTCriticalSection ); if (!pMainFrame->OnIdle()) break; //LeaveCriticalSection( &TNTCriticalSection ); } _endthreadex(0); return 0; } void DestroyTNTThread() { if( HandleTNTThread ) { SetEvent( KillTNTEvent ); WaitForSingleObject( HandleTNTThread, INFINITE ); CloseHandle( HandleTNTThread ); DeleteCriticalSection( &TNTCriticalSection ); CloseHandle( KillTNTEvent ); HandleTNTThread=0; } }