// ImageSpliter.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ImageSpliter.h" #include "ImageSpliterDlg.h" #include "..\..\..\Libraries\ImageLib\Image.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CImageSpliterApp BEGIN_MESSAGE_MAP(CImageSpliterApp, CWinApp) //{{AFX_MSG_MAP(CImageSpliterApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CImageSpliterApp construction CImageSpliterApp::CImageSpliterApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CImageSpliterApp object CImageSpliterApp theApp; ///////////////////////////////////////////////////////////////////////////// // CImageSpliterApp initialization BOOL CImageSpliterApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CImageSpliterDlg dlg; m_pMainWnd = &dlg; CString clne,mname; clne=m_lpCmdLine; int loc; loc=clne.Find("-map"); if(loc!=-1) { int crs; for(crs=0;clne[crs]!=' ' && clne[crs]!=0;crs++); mname=clne.Mid(loc,crs); //SplitOffline(mname); } else { int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } void CImageSpliterApp::SplitOffline(CString &mname,CString &zone) { int m_ppseg=4,m_BorderPixels=2; CString m_ImgName,m_OBase,m_tardir; m_ImgName="\\AAS1\\MW4\\Art\\Maps\\"+mname+"\\"+mname+"_"+zone+".tif"; m_tardir="Content\\Textures\\Maps\\"+mname+"\\"+zone; m_OBase=mname; }