// PatchApplyDlg.cpp : implementation file // #include "stdafx.h" #include "PatchApply.h" #include "PatchApplyDlg.h" #include "patchwin.h" #define PATCHFILE "mw4.rtp" extern bool EnglishErrors; #define LNG_ENGLISH 0x0409 #define LNG_FRENCH 0x040C #define LNG_GERMAN 0x0407 #define LNG_KOREAN 0x0412 #define LNG_SPANISH 0x0C0A #define LNG_CHINESE 0x0404 #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif void PatchApply(const char *); ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPatchApplyDlg dialog CPatchApplyDlg *g_DlgPtr; CPatchApplyDlg::CPatchApplyDlg(CWnd* pParent /*=NULL*/) : CDialog(CPatchApplyDlg::IDD, pParent) { //{{AFX_DATA_INIT(CPatchApplyDlg) m_StatText = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); g_DlgPtr=this; InSetup=false; IsEnglish=false; Patching=false; ErrorProcessed=false; } void CPatchApplyDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPatchApplyDlg) DDX_Control(pDX, IDC_FILEPROG, m_FileProg); DDX_Control(pDX, IDC_EXIT, m_But); DDX_Control(pDX, IDC_PATCHPROG, m_PatchProg); DDX_Text(pDX, IDC_STATTEXT, m_StatText); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPatchApplyDlg, CDialog) //{{AFX_MSG_MAP(CPatchApplyDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_EXIT, OnExit) ON_WM_CLOSE() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPatchApplyDlg message handlers BOOL CPatchApplyDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon SetWindowText(GetTransString(IDS_ENG_WINTITLE)); m_But.SetWindowText(GetTransString(IDS_ENG_EXIT)); IsEnglish=false; Patching=false; m_PatchProg.SetRange(0,100); m_PatchProg.SetPos(0); m_FileProg.SetPos(0); ErrorProcessed=false; CRect deskrect,rect; SystemParametersInfo(SPI_GETWORKAREA, NULL, (LPVOID) &deskrect, false); GetWindowRect(rect); SetWindowPos(NULL,deskrect.CenterPoint().x-rect.Width()/2, deskrect.CenterPoint().y-rect.Height()/2,-1,-1,SWP_NOZORDER|SWP_NOSIZE); ShowWindow(SW_SHOW); if(InSetup|| (MessageBox(GetTransString(IDS_ENG_PTTIT),GetTransString(IDS_ENG_PTMSG),MB_OKCANCEL)==IDOK)) { ApplyPatch(); } else PostQuitMessage(0); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CPatchApplyDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CPatchApplyDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CPatchApplyDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } struct LANGANDCODEPAGE { WORD wLanguage; WORD wCodePage; } ; LPVOID CALLBACK CallBack( UINT Id, LPVOID Parm) { return g_DlgPtr->PatchCallBack(Id,Parm); //MessageBox(NULL,(LPCSTR)Parm,"RTPatch",MB_OK); return NULL; } void CPatchApplyDlg::ApplyPatch() { Patching=true; m_But.EnableWindow(FALSE); HKEY pathkey; if(ERROR_SUCCESS !=RegOpenKey(HKEY_LOCAL_MACHINE,"SOFTWARE\\Microsoft\\Microsoft Games\\MechWarrior Vengeance",&pathkey)) { FatalError(IDS_ENG_REGERROR); return; } DWORD ktype; DWORD size= MAX_PATH; char dbuf[MAX_PATH]; if(ERROR_SUCCESS !=RegQueryValueEx(pathkey,"EXE Path",NULL,&ktype,(BYTE *)dbuf,&size) || size<=0 || ktype!=REG_SZ) { FatalError(IDS_ENG_REGERROR); return; } RegCloseKey(pathkey); CString game_path(dbuf); CString file_path; m_StatText=GetTransString(IDS_ENG_PTLSF); UpdateData(FALSE); file_path=game_path+"\\MissionLang.dll"; DWORD bufsize=GetFileVersionInfoSize((char *)(LPCSTR)file_path,NULL); if(!bufsize) { FatalError(IDS_ENG_REGERROR); return; } BYTE *pBlock=new BYTE[bufsize]; GetFileVersionInfo((char *)(LPCSTR)file_path,NULL,bufsize,pBlock); void *lpBuffer; UINT dwBytes; // Read the list of languages and code pages. UINT cbTranslate; LANGANDCODEPAGE *lpTranslate; VerQueryValue(pBlock, TEXT("\\VarFileInfo\\Translation"), (LPVOID*)&lpTranslate, &cbTranslate); // Read the file description for each language and code page. char SubBlock[512]; wsprintf( SubBlock, TEXT("\\StringFileInfo\\%04x%04x\\FileDescription"), lpTranslate->wLanguage, lpTranslate->wCodePage); // Retrieve file description for language and code page "i". VerQueryValue(pBlock, SubBlock, &lpBuffer, &dwBytes); CString source_dir; switch(lpTranslate->wLanguage) { case LNG_ENGLISH: source_dir="English"; break; case LNG_FRENCH: source_dir="French"; break; case LNG_GERMAN: source_dir="German"; break; case LNG_KOREAN: source_dir="Korean"; break; case LNG_SPANISH: source_dir="Spanish"; break; case LNG_CHINESE: source_dir="Taiwan"; break; default: FatalError(IDS_ENG_UDL); } //copy or patch files from sourcedir here; // CopyFile(source_dir+"\\missionlang.dll",game_path+"\\missionlang.dll",NULL); // CopyFile(source_dir+"\\ScriptStrings.dll",game_path+"\\ScriptStrings.dll",NULL); delete pBlock; char tstr[MAX_PATH]; CString old_cwd; GetCurrentDirectory(MAX_PATH,tstr); old_cwd=tstr; source_dir=old_cwd+"\\"+source_dir; SetCurrentDirectory(game_path); m_StatText=GetTransString(IDS_ENG_PGF); UpdateData(FALSE); //Apply Pros/exe Patch here CString cmdline; WIN32_FIND_DATA finddat; cmdline.Format("\"%s\" \"%s\\mw4\"",game_path,source_dir); if(INVALID_HANDLE_VALUE==FindFirstFile(source_dir+"\\"+PATCHFILE,&finddat)) { if(InSetup && lpTranslate->wLanguage!=LNG_ENGLISH) { FatalError(IDS_LANGMISSING); } else FatalError(IDS_ENG_PATCHERROR); SetCurrentDirectory(tstr); return; } UINT res=RTPatchApply32((char *)(LPCSTR)cmdline,CallBack,0); if(res) { FatalError(IDS_ENG_PATCHERROR); SetCurrentDirectory(tstr); return; } SetCurrentDirectory(tstr); /* HKEY verkey; if(ERROR_SUCCESS !=RegOpenKey(HKEY_LOCAL_MACHINE,"SOFTWARE\\Microsoft\\Microsoft Games\\MechWarrior Vengeance",&verkey)) { FatalError(IDS_ENG_REGERROR); return ; } if(ERROR_SUCCESS !=RegSetValueEx(verkey,"Version",NULL,REG_SZ,(BYTE *)"4.0a",strlen("4.0a")+1)) { FatalError(IDS_ENG_REGERROR); return; } RegCloseKey(verkey); */ m_PatchProg.SetPos(100); m_StatText=GetTransString(IDS_ENG_OPCOM); UpdateData(FALSE); m_But.EnableWindow(TRUE); DisplayReadMe(); Patching=false; OnOK(); } bool CPatchApplyDlg::NeedUpgrade() { bool ret=false; char str[256]; DWORD len=256; DWORD type=REG_SZ; HKEY verkey; if(ERROR_SUCCESS !=RegOpenKey(HKEY_LOCAL_MACHINE,"SOFTWARE\\Microsoft\\Microsoft Games\\MechWarrior Vengeance",&verkey)) { ret=true; } else if(ERROR_SUCCESS !=RegQueryValueEx(verkey,"Version",NULL,&type,(BYTE *)str,&len)) { ret=true; } else { if(len<=0 || strcmp(str,"4.0c")<0) ret=true; else ret=false; } RegCloseKey(verkey); return ret; } static LPCSTR LoadStringEx(UINT id) { if(!EnglishErrors) { LANGID lid=GetSystemDefaultLangID(); HRSRC hres = FindResourceEx(NULL, RT_STRING, MAKEINTRESOURCE((id >> 4) + 1), lid); if (hres) { HGLOBAL hmem = LoadResource(NULL, hres); if (hmem) { LPWSTR pwz = (LPWSTR)LockResource(hmem); for (UINT u = id & 15; u > 0; u--) pwz += *pwz + 1; if (!*pwz) return NULL; static char szMultiByte[1024]; int iRc = WideCharToMultiByte(CP_ACP, 0, pwz + 1, *pwz, szMultiByte, sizeof(szMultiByte), NULL, NULL); szMultiByte[iRc] = 0; return szMultiByte; } } DWORD dwErr = GetLastError(); } CString str; str.LoadString(id); return str; } CString CPatchApplyDlg::GetTransString(UINT id) { CString str; #if 0 UINT baseid; LCID lid=GetSystemDefaultLCID(); switch(lid) { case LNG_FRENCH: baseid=IDS_FRN_TABLESTART; break; case LNG_GERMAN: baseid=IDS_GER_TABLESTART; break; case LNG_KOREAN: baseid=IDS_KOR_TABLESTART; break; case LNG_SPANISH: baseid=IDS_SPN_TABLESTART; break; case LNG_CHINESE: baseid=IDS_TAI_TABLESTART; break; default: case LNG_ENGLISH: baseid=IDS_ENG_TABLESTART; IsEnglish=true; break; } str.LoadString((id-IDS_ENG_TABLESTART)+baseid); #endif str = LoadStringEx(id); #if 0 LCID lcid = GetThreadLocale(); char szString[1024]; int iRc = ::LoadString(AfxGetInstanceHandle(), id, szString, sizeof(szString)); if (iRc) str = szString; #endif return str; } void CPatchApplyDlg::FatalError(UINT id) { if(!ErrorProcessed) MessageBox(GetTransString(id)+"\n"+GetTransString(IDS_ENG_UCP),GetTransString(IDS_ENG_ERROR),MB_OK|MB_ICONERROR); PostQuitMessage(0); } bool CPatchApplyDlg::DoesFileExist(LPCSTR fname) { return 0xffffffff!=GetFileAttributes( fname ); } bool CPatchApplyDlg::DisplayReadMe() { CString readmefile; readmefile.LoadString(IDS_READMEFNAME); if(DoesFileExist( readmefile )) { SHELLEXECUTEINFO info; ZeroMemory(&info,sizeof(info)); info.cbSize=sizeof(info); info.lpVerb="open"; info.lpFile=readmefile; info.nShow=SW_SHOWNORMAL; info.fMask=SEE_MASK_NOCLOSEPROCESS; ShellExecuteEx(&info); DWORD eflag; do { if(GetExitCodeProcess(info.hProcess,&eflag)==0) return true; } while(eflag==STILL_ACTIVE); return true; } return false; } void CPatchApplyDlg::OnExit() { OnOK(); } #define MAX_MESSAGES 10 LPVOID CPatchApplyDlg::PatchCallBack( UINT Id, LPVOID Parm) { MSG msg; UINT MsgCount; LPVOID RetVal; // CallBackParam = Parm; // InCallBack=TRUE; // this flag is checked by our message loop // to insure that it doesn't respond to the // menu and try to start one patch in the middle // of another one... RetVal = ""; // do a few messages while we're here... for ( MsgCount = MAX_MESSAGES; MsgCount && PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ); MsgCount--) { TranslateMessage( &msg ); DispatchMessage( &msg ); } switch( Id ) { case 1: // Warning message header break; case 2: // Warning message text break; case 3: if(!IsEnglish) { CString errnum=(char *) Parm; errnum=errnum.Mid(10,4); MessageBox(GetTransString(IDS_ENG_SEETXT)+"\n"+errnum+"\n"+GetTransString(IDS_ENG_UCP),GetTransString(IDS_ENG_ERROR),MB_OK|MB_ICONERROR); ErrorProcessed=true; PostQuitMessage(0); // Error message header } break; case 4: // Error message text if(IsEnglish) { CString err=(char *) Parm; err+=GetTransString(IDS_ENG_UCP); MessageBox(err,"RTP Error",MB_OK|MB_ICONERROR); ErrorProcessed=true; PostQuitMessage(0); } break; case 9: // progress message case 0xa: // help message case 0xb: // patch file comment case 0xc: // copyright message // WriteIt( (char *) Parm ); // for all these callbacks, we just break; // write the associated text to the // text pane case 5: // % completed { int prog=(int) (((long)(0xffff & *((UINT *) Parm))*100L)/0x8000L); m_PatchProg.SetPos( prog); } break; case 6: { int pnum=*((UINT *) Parm); m_FileProg.SetRange(0,pnum); } // Number of patch files // PATCHGUI ignores this break; case 7: // begin patch { CString str=GetTransString(IDS_ENG_PROC); str+=(char *) Parm ; m_StatText=str; UpdateData(FALSE); m_PatchProg.SetPos(0); } break; case 8: { // end patch m_StatText=""; UpdateData(FALSE); m_PatchProg.SetPos(0); m_FileProg.SetPos(m_FileProg.GetPos()+1); } break; case 0xd: // this one shouldn't happen (only occurs if the command line // doesn't have a patch file in it, and we insure that it does). break; case 0xe: // this one shouldn't happen either (same reason) break; case 0xf: // Password Dialog break; case 0x10: // Invalid Password Alert break; case 0x11: break; case 0x12: break; case 0x13: break; case 0x14: break; case 0x16: break; case 0x15: // Idle... default: break; } // do a few more messages while we're here... for ( MsgCount = MAX_MESSAGES; MsgCount && PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ); MsgCount--) { TranslateMessage( &msg ); DispatchMessage( &msg ); } return (RetVal); } void CPatchApplyDlg::OnClose() { // TODO: Add your message handler code here and/or call default if(!Patching) CDialog::OnClose(); }