// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "TCTb.h" #include "MainFrm.h" //#include //#include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif extern CTCTbApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() ON_WM_PAINT() ON_WM_MOVE() ON_WM_CLOSE() //}}AFX_MSG_MAP // Global help commands //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; extern CTCTbApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CMDIFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CMDIFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CMDIFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::OnStartLoop() { } /* void CMainFrame::OnWindowTileh() { MDITile(MDITILE_HORIZONTAL|MDITILE_SKIPDISABLED); } void CMainFrame::OnWindowTilev() { MDITile(MDITILE_VERTICAL|MDITILE_SKIPDISABLED); } void CMainFrame::OnWindowCascade() { MDICascade(MDITILE_SKIPDISABLED); } */ LRESULT CMainFrame::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_CREATE: case WM_MOVE: case WM_ACTIVATE: case WM_SETFOCUS: case WM_DESTROY: { // GameOSWinProc(m_hWnd, message, wParam, lParam); break; } case WM_SYSCOMMAND: { if( (wParam&0xfff0)==SC_SCREENSAVE || wParam==SC_MONITORPOWER) { // GameOSWinProc(m_hWnd, message, wParam, lParam); } break; } } return CMDIFrameWnd::WindowProc(message, wParam, lParam); } void CMainFrame::OnPaint() { CPaintDC dc(this); // device context for painting // TODO: Add your message handler code here // Do not call CMDIFrameWnd::OnPaint() for painting messages } void CMainFrame::OnMove(int x, int y) { CMDIFrameWnd::OnMove(x, y); if(theApp.RVWnd) theApp.RVWnd->Fix3DView(); // TODO: Add your message handler code here } void CMainFrame::OnClose() { // TODO: Add your message handler code here and/or call default theApp.PutSavedState(); theApp.GOSCleanUp(); CMDIFrameWnd::OnClose(); }