//********************************************************************************* fsm GENERIC : integer; //------------------------------------------------------------------ // // Constant Definitions // //------------------------------------------------------------------ const #include_ //------------------------------------------------------------------ // // Type Definitions // //------------------------------------------------------------------ type #include_ //------------------------------------------------------------------ // // Variable Declarations // //------------------------------------------------------------------ var eternal integer playermech; static integer cinema_cut; //------------------------------------------------------------------ // // Init Function (automatically run first time through) // //------------------------------------------------------------------ function init; var integer i; code playermech = getplayervehicle(epl_player0); GroupAddObject(GroupObjectId(1),playermech); //GroupAddObject(GroupObjectId(X),eve_SOMETHING); //SetGroupAI(groupobjectid(X),GROUPAI_MOODSQUAD); cinema_cut = 0; endfunction; //------------------------------------------------------------------ // // Main Code // //------------------------------------------------------------------ state startState; code //playsound(eso_start); //setactivationdistance(6800); //trans opening; trans sit; endstate; state deadState; code endstate; //------------------------------------------------------------------ // // Sit state : description // //------------------------------------------------------------------ state sit; code //Reveal the objectives //Fail the mission when the player dies if (isdead(playermech)) then failobjectiveall(9); endif; endstate; //----------------------------------------- //HERE THERE BE CINEMAS //----------------------------------------- state opening; code switch (cinema_cut) case 0: endcase; case 1: endcase; case 2: endcase; case 3: endcase; endswitch; endstate; state won; code switch cinema_cut case 0: endcase; case 1: endcase; endswitch; endstate; state lost; code switch cinema_cut case 0: endcase; case 1: endcase; endswitch; endstate; endfsm. //******************************************************************