== MW4 rules-based deployment == runtime: c:\VWE\Gameleap\mw4 build : c:\VWE\Gameleap\code\rel.bin dest : c:\VWE\MW4 [0/5] Packing resources from source (resource\*.mw4) ... == Packing resources (resource\*.mw4) == source : c:\VWE\Gameleap\mw4 builder: c:\VWE\Gameleap\code\rel.bin\MW4pro.exe (Profile / LAB_ONLY) [pack 1/3] staging fresh builder into source tree ... + MW4pro.exe + ctcls.dll + MissionLang.dll + ScriptStrings.dll [pack 2/3] running resource compiler fullscreen (this can take a while) ... (moved DDrawCompat ddraw.dll aside for the build) (restored DDrawCompat ddraw.dll) [pack 3/3] resource build complete (exit 0). all packages already up to date (nothing rebuilt). [1/5] Resource (game packages only), hsh, Assets, Stats ... Resource: 193 files copied (58 game packages + metadata), 87 skipped (editor-only/cruft) [2/5] Content\shellscripts\files (runtime audio only) ... [3/5] Root runtime files (dlls, config, localization) ... [4/5] Overlaying fresh build artifacts from rel.bin ... + MW4.exe 3,637,248 bytes + MW4pro.exe 4,382,720 bytes + Launcher.exe 77,882 bytes + autoconfig.exe 503,808 bytes + mw4print.exe 77,824 bytes + MissionLang.dll 188,416 bytes + ScriptStrings.dll 147,456 bytes + ctcls.dll 24,576 bytes [4b ] Applying DirectDraw compat shim (HKCU) for c:\VWE\MW4\MW4.exe ... set: c:\VWE\MW4\MW4.exe = DWM8And16BitMitigation HIGHDPIAWARE [4c ] Optimizing hsh\mechs BMPs to 256-color ... converted 62 BMP(s), saved 23.6 MB [5/5] Deployment summary: c:\VWE\MW4 : 682 files, 868 MB MW4.exe 3,637,248 bytes (6/23/2026 2:44:24 PM) per top-level: 0.1 MB Assets 6.8 MB Content 78.0 MB hsh 767.6 MB Resource 0.1 MB Stats Done. Runnable game deployed to c:\VWE\MW4