// AnimScript.h : main header file for the ANIMSCRIPT application // #if !defined(AFX_ANIMSCRIPT_H__7CADECC4_6795_11D3_9C1B_00609712FBEF__INCLUDED_) #define AFX_ANIMSCRIPT_H__7CADECC4_6795_11D3_9C1B_00609712FBEF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CAnimScriptApp: // See AnimScript.cpp for the implementation of this class // class CAnimScriptApp : public CWinApp { public: CAnimScriptApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimScriptApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CAnimScriptApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMSCRIPT_H__7CADECC4_6795_11D3_9C1B_00609712FBEF__INCLUDED_)