// AnimScriptView.cpp : implementation of the CAnimScriptView class // #include "stdafx.h" #include "AnimScript.h" #include "AnimScriptDoc.h" #include "AnimScriptView.h" #include "StateTreeView.h" #include "StateListView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAnimScriptView IMPLEMENT_DYNCREATE(CAnimScriptView, CView) BEGIN_MESSAGE_MAP(CAnimScriptView, CView) //{{AFX_MSG_MAP(CAnimScriptView) ON_WM_CREATE() //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAnimScriptView construction/destruction CAnimScriptView::CAnimScriptView() { // TODO: add construction code here } CAnimScriptView::~CAnimScriptView() { } BOOL CAnimScriptView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CAnimScriptView drawing void CAnimScriptView::OnDraw(CDC* pDC) { CAnimScriptDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); //m_wndSplitter.RedrawWindow(); // TODO: add draw code for native data here } ///////////////////////////////////////////////////////////////////////////// // CAnimScriptView printing BOOL CAnimScriptView::OnPreparePrinting(CPrintInfo* pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CAnimScriptView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CAnimScriptView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } ///////////////////////////////////////////////////////////////////////////// // CAnimScriptView diagnostics #ifdef _DEBUG void CAnimScriptView::AssertValid() const { CView::AssertValid(); } void CAnimScriptView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CAnimScriptDoc* CAnimScriptView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAnimScriptDoc))); return (CAnimScriptDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CAnimScriptView message handlers void CAnimScriptView::OnInitialUpdate() { CView::OnInitialUpdate(); } int CAnimScriptView::OnCreate(LPCREATESTRUCT lpCreateStruct) { // TODO: Add your specialized creation code here return 0; }