// Launcher.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #include "ctcls.h" #include "ctcl.h" #define MAX_LOADSTRING 100 #define WM_1ST_RUN (WM_USER + 100) #pragma data_seg(".SHARED_DATA") // all data in this section must be INITIALIZED!!!!!!!!!!!!! BOOL g_bLaunched = FALSE; #pragma data_seg() #pragma comment(linker, "/section:.SHARED_DATA,RWS") // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, LPSTR, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); bool _stdcall RunExec(const CStr& strExec); void Do1stRun() { char sz[1024]; char szName[64]; GetPrivateProfileString(SECT_CONFIG, "run", "", szName, sizeof(szName), PROF_INI); if (strlen(szName) > 0) { GetPrivateProfileString(SECT_GAMES, szName, "", sz, sizeof(sz), PROF_INI); CStr strExec(sz); strExec.TrimAll(); //WinExec(sz, SW_SHOWNORMAL); RunExec(strExec); } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; if (!g_bLaunched) { g_bLaunched = TRUE; if (CTCL_Start(_ECTCL_Launcher)) { HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_LAUNCHER, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (InitInstance (hInstance, lpCmdLine, nCmdShow)) { hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_LAUNCHER); // Main message loop: do { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break; if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } else { Sleep(3); } CTCL_Run(); } while(TRUE); } CTCL_Stop(); } g_bLaunched = FALSE; } return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_LAUNCHER); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); #ifdef _DEBUG wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_LAUNCHER; #else // !_DEBUG wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = (LPCSTR)NULL; #endif // _DEBUG wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HANDLE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable BOOL bNoMax = strstr(lpCmdLine, "-nomax") ? TRUE: FALSE; #ifdef _DEBUG DWORD dwExStyle = 0; DWORD dwStyle = WS_OVERLAPPEDWINDOW; #else // !_DEBUG DWORD dwExStyle; DWORD dwStyle; if (bNoMax) { dwExStyle = 0; dwStyle = WS_OVERLAPPEDWINDOW; } else { dwExStyle = /*WS_EX_TOPMOST | */WS_EX_APPWINDOW; // top most & onto task bar dwStyle = WS_POPUP | WS_VISIBLE | WS_MAXIMIZE; } #endif // _DEBUG hWnd = CreateWindowEx(dwExStyle, szWindowClass, szTitle, dwStyle, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } PostMessage(hWnd, WM_1ST_RUN, GetTickCount() + 3000, 0); #ifdef _DEBUG ShowWindow(hWnd, nCmdShow); #else // !_DEBUG if (bNoMax) ShowWindow(hWnd, nCmdShow); // SW_MINIMIZE else ShowWindow(hWnd, SW_MAXIMIZE); // SW_MINIMIZE #endif // _DEBUG UpdateWindow(hWnd); //#if !defined(_DEBUG) // SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0, SPIF_SENDWININICHANGE | SPIF_UPDATEINIFILE); //#endif // !defined(_DEBUG) SetFocus(hWnd); SetForegroundWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_1ST_RUN: if (GetTickCount() < wParam) PostMessage(hWnd, WM_1ST_RUN, wParam, 0); else Do1stRun(); break; case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... /* RECT rt; GetClientRect(hWnd, &rt); { const char* pcszMsg = " Mech Warrior 4 "; DrawText(hdc, pcszMsg, strlen(pcszMsg), &rt, DT_CENTER | DT_VCENTER | DT_SINGLELINE); } */ EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; } // to avoid linking error void CTCL_API CTCL_DoTerminateAppl() { ASSERT(FALSE); } void CTCL_API CTCL_DoEndMission() { ASSERT(FALSE); } void CTCL_API CTCL_DoMainShell() { ASSERT(FALSE); } void CTCL_API CTCL_DoCreateGame() { ASSERT(FALSE); } void CTCL_API CTCL_DoJoinGame() { ASSERT(FALSE); } void CTCL_API CTCL_StartGame(BOOL bRealLaunch) { &bRealLaunch; ASSERT(FALSE); } void CTCL_API CTCL_InitMechDatas() { ASSERT(FALSE); } void CTCL_API CTCL_CheckJoinGame() { ASSERT(FALSE); } void CTCL_API CTCL_CheckNetConnectedToServer() { ASSERT(FALSE); } void CTCL_API CTCL_SetMissionParams() { ASSERT(FALSE); } void CTCL_API CTCL_CheckMissionParams() { ASSERT(FALSE); } void CTCL_API CTCL_SetMechs() { ASSERT(FALSE); } void CTCL_API CTCL_CheckClientReady() { ASSERT(FALSE); } void CTCL_API CTCL_CheckServerReady() { ASSERT(FALSE); } void CTCL_API CTCL_DefaultHostSetup() { ASSERT(FALSE); }