#include "MW4Headers.hpp" #include "AI_SearchLight.hpp" #include #include "CombatAI.hpp" using namespace MW4AI; SearchLightController::SearchLightController(CombatAI& combat_ai) : m_CombatAI(combat_ai) , m_State(UNSPECIFIED) { } void SearchLightController::Update() { bool on = false; if (m_State == ON) { on = true; } else { if (m_State == UNSPECIFIED) { Adept::Mission* mission = Adept::Mission::GetInstance(); if (mission != 0) { on = mission->m_isNightMission; } } } if (on == m_CombatAI.GetSelf().IsSearchLightOn()) { return; } if (on == true) { m_CombatAI.GetSelf().TurnOnSearchLight(); } else { m_CombatAI.GetSelf().TurnOffSearchLight(); } } void SearchLightController::SetState(State state) { Verify(state >= STATE_FIRST); Verify(state <= STATE_LAST); m_State = state; }