#include "MW4Headers.hpp" #include "Adept\AdeptHeaders.hpp" #include "mw4.hpp" #include "moverai.hpp" #include "Adept\Interface.hpp" #include "Adept\Application.hpp" #include "Adept\player.hpp" #include "torso.hpp" #include "aimovedata.hpp" using namespace MechWarrior4; using namespace MW4AI; #pragma warning (push) #include #pragma warning (pop) CSitData::CSitData (MW4AI::CRailGraph *graph,MoverAI *owner) : CMoveData (graph,owner) { m_MoveType = MOVE_SIT; } CSitData::~CSitData (void) { } void CSitData::Save (MemoryStream *stream) { CMoveData::Save (stream); } void CSitData::Load (MemoryStream *stream) { CMoveData::Save (stream); }