// EditSkillDlg.cpp : implementation file // #include "stdafx.h" #include "mw4gameed.h" #include "EditSkillDlg.hpp" #include #include #ifdef _DEBUG //#define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // EditSkillDlg dialog EditSkillsDlg::EditSkillsDlg(Entity* entity, CWnd* pParent /*=NULL*/) : CDialog(EditSkillsDlg::IDD, pParent) { //{{AFX_DATA_INIT(EditSkillDlg) pilotSkill = -1; gunnerySkill = -1; eliteSkill = -1; minHeatSkill = -1; maxHeatSkill = -1; sensor = -1; blind = -1; longrange = -1; shortrange = -1; //}}AFX_DATA_INIT m_entity = entity; } void EditSkillsDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(EditSkillDlg) DDX_Text(pDX, IDC_EDIT1, pilotSkill); DDX_Text(pDX, IDC_EDIT2, gunnerySkill); DDX_Text(pDX, IDC_EDIT3, eliteSkill); DDX_Text(pDX, IDC_EDIT4, minHeatSkill); DDX_Text(pDX, IDC_EDIT5, maxHeatSkill); DDX_Text(pDX, IDC_EDIT6, sensor); DDX_Text(pDX, IDC_EDIT7, blind); DDX_Text(pDX, IDC_EDIT8, longrange); DDX_Text(pDX, IDC_EDIT9, shortrange); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(EditSkillsDlg, CDialog) //{{AFX_MSG_MAP(EditSkillDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // EditSkillDlg message handlers BOOL EditSkillsDlg::OnInitDialog() { CDialog::OnInitDialog(); MWObject *obj; obj = Cast_Object (MWObject *,m_entity); pilotSkill = obj->m_AI->RootPilotSkill (); gunnerySkill = obj->m_AI->RootGunnerySkill (); eliteSkill = obj->m_AI->RootEliteSkill (); minHeatSkill = obj->m_AI->RootMinHeatSkill (); maxHeatSkill = obj->m_AI->RootMaxHeatSkill (); sensor = obj->m_AI->RootSensorSkill (); blind = obj->m_AI->RootBlindFightingSkill (); longrange = obj->m_AI->RootLongRangeGunnerySkill (); shortrange = obj->m_AI->RootShortRangeGunnerySkill (); UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void EditSkillsDlg::OnOK() { UpdateData(TRUE); MWObject *obj; obj = Cast_Object (MWObject *,m_entity); obj->m_AI->PilotSkill(pilotSkill); obj->m_AI->GunnerySkill(gunnerySkill); obj->m_AI->EliteSkill(eliteSkill); obj->m_AI->MinHeatSkill(minHeatSkill); obj->m_AI->MaxHeatSkill(maxHeatSkill); obj->m_AI->SensorSkill(sensor); obj->m_AI->BlindFightingSkill(blind); obj->m_AI->LongRangeGunnerySkill(longrange); obj->m_AI->ShortRangeGunnerySkill(shortrange); CDialog::OnOK(); }