// AlignDlg.cpp : implementation file // #include "stdafx.h" #include "MW4GameEd2.h" #include "AlignDlg.h" #include using namespace Adept; ///////////////////////////////////////////////////////////////////////////// // CAlignDlg dialog CAlignDlg::CAlignDlg(CWnd* pParent /*=NULL*/) : CDialog(CAlignDlg::IDD, pParent) { //{{AFX_DATA_INIT(CAlignDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CAlignDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAlignDlg) DDX_Control(pDX, IDC_ALIGNLIST, m_Align); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAlignDlg, CDialog) //{{AFX_MSG_MAP(CAlignDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAlignDlg message handlers BOOL CAlignDlg::OnInitDialog() { CDialog::OnInitDialog(); int i,itm; for(i=0;i