// StaticTextPanel.cpp : implementation file // #include "stdafx.h" #include "mw4gameed2.h" #include "StaticTextPanel.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CStaticTextPanel dialog CStaticTextPanel::CStaticTextPanel(CString fname,CWnd* pParent /*=NULL*/) : CFieldPanel(CStaticTextPanel::IDD,fname, pParent) { //{{AFX_DATA_INIT(CStaticTextPanel) //}}AFX_DATA_INIT } void CStaticTextPanel::DoDataExchange(CDataExchange* pDX) { CFieldPanel::DoDataExchange(pDX); //{{AFX_DATA_MAP(CStaticTextPanel) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CStaticTextPanel, CFieldPanel) //{{AFX_MSG_MAP(CStaticTextPanel) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CStaticTextPanel message handlers