#if !defined(AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_) #define AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ModifyFloat.h : header file // #include "animNode.h" ///////////////////////////////////////////////////////////////////////////// // CModifyFloat dialog class CModifyFloat : public CDialog { // Construction public: CModifyFloat(CWnd* pParent = NULL); // standard constructor CFloatNode *m_pFloatNode; // Dialog Data //{{AFX_DATA(CModifyFloat) enum { IDD = IDD_MODIFY_FLOAT }; CEdit m_editValue; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CModifyFloat) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CModifyFloat) virtual void OnOK(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_)