Tune	Length	Used in Other	
ActionPack	01.49.2	Exciting intro or battle music	
Aftermath	02:57.5	Big, long victory 	
ArmedLoop	00:49.5	Battle loop	
Core	02:30.2	Intro/battle, frantic/quick start (good for immediate assaults)	
Daggers	03:24.4	Intro/mysterious/battle	
DavionTheme	02:22.0	Heroic intro/good plot twist/used for major intro/positive ending	
Defeat	00:16.0	Player is killed	
DFA	02:33.8	Battle loop	
EeirieTheory	01:08.9	Mysterious/reactive/plot twist (good for intro to swamp/heavy fog missions)	
EnmityRoadLoop	01:57.2	Battle loop	
ImpactLoop	01:04.0	Shell Music: Do not use	
Indecision	02:12.0	Mysterious/reactive (good for plot twists)	
KickIt	02:33.0	Intro/mad/determined	
LetThereBe	03:00.9	Impending	
Mystic	02:53.7	Intro/mysterious/nervous, creepy (good for middle of swamp missions)	
Ominous	00:30.4	Short impending or plot change	
Panarama	03:01.6	Intro/long traverse/plot twist, awe-inspiring, use when big views happen	
Push	02:23.9	High energy intro/battle/plot change	
Recharge	00:44.6	Building energy plot twist (good for objective in middle)	
Rockque	02:16.1	Little mystery/big footsteps: intro/traverse	
Sander	02:21.9	Sneaky: intro/impending/battle, (good for searching mission intros	
SlowBurn	02:21.7	Overwelming odds: Intro/plot twist/long traverse	
SteinerDefeat	01:41.4	Big problems	
StutterShark	02:25.8	Shell Music: do not use	
T1Loop	02:12.0	Battle loop	
T2Loop	02:14.0	Battle loop	
T3Loop	02:14.0	Battle loop	
Victory2	00:18.0	Victory	
VictoryLong	00:12.0	Victory	
Victory	00:32.0	Victory	
Vista	00:43.2	Mysterious: Impending/bad turn of events	
Wednesday7	01:30.0	Determined: Intro/Battle