#pragma once #include "MW4.hpp" #include namespace MechWarrior4 { typedef Adept::Entity__CreateMessage VOEntity__CreateMessage; typedef Adept::Entity__GameModel VOEntity__GameModel; typedef Adept::Entity__ExecutionStateEngine VOEntity__ExecutionStateEngine; //########################################################################## //########################## VOEntity ################################ //########################################################################## class VOEntity: public Adept::Entity { public: static void InitializeClass(); static void TerminateClass(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: typedef VOEntity__CreateMessage CreateMessage; typedef VOEntity__GameModel GameModel; typedef VOEntity__ExecutionStateEngine ExecutionStateEngine; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static VOEntity* Make( CreateMessage *message, ReplicatorID *base_id ); ~VOEntity(); protected: VOEntity( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Attribute Support // public: enum{ VoiceOverAttributeID = Entity::NextAttributeID, NextAttributeID }; int voiceOverAttribute; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simmulation support // public: void PlayVoiceOver(); void StopVoiceOver(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }