#pragma once #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ResourceWindow.h : header file // #include "TagListDlg.h" #include "ObjWindow.h" #include "EditorChildWnd.h" #include #include #include "EditWnd.h" ///////////////////////////////////////////////////////////////////////////// // CInstanceWindow frame class CInstanceWindow : public CEditorChildWnd { friend class CTagListDlg; DECLARE_DYNCREATE(CInstanceWindow) protected: void AddInstance(Adept::Entity* entity, bool fill = true); // Attributes public: // Operations public: CInstanceWindow(); // protected constructor used by dynamic creation virtual ~CInstanceWindow(); Stuff::ChainOf mechList; Stuff::ChainOf buildingList; Stuff::ChainOf vehicleList; Stuff::ChainOf miscList; void ClearInstanceLists(); void ResetInstanceLists(); void RemoveInstance(Adept::Entity* entity); void FillTabBox(int tab = -1); void FillTabBox(ChainIteratorOf &iterator); int GetSelectedObject(); void ResetSel(); void ObjEditScript(char* file = NULL, int line = 0); void ChangeObjName(); void CheckHiddenObject(Entity* entity); void OnObjSpecifyScript(Entity* entity); CObjWindow *TLDlg; CEditWnd* scriptWnd; void OnClearAI(Entity* entity); void OnABLMemory(Entity* entity); void OnEditSkill(Entity* entity); protected: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CInstanceWindow) protected: virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); //}}AFX_VIRTUAL // Implementation public: // Generated message map functions //{{AFX_MSG(CInstanceWindow) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnObjName(); afx_msg void OnObjParameters(); afx_msg void OnObjTranslation(); afx_msg void OnObjRemoveinstance(); afx_msg void OnObjGotoinstance(); afx_msg void OnObjDamageobjArmor(); afx_msg void OnObjDamageobjInternal(); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnObjEditDriver(); afx_msg void OnObjEditObjective(); afx_msg void OnObjSpecifyScript(); afx_msg void OnObjEditScript(); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnObjAlignment(); afx_msg void OnEditLight(); afx_msg void OnClearAI(); afx_msg void OnABLMemory(); afx_msg void OnEditSkill(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line.