#pragma once #include "stdafx.h" #include "MW4GameEd.h" #include #include class CSelectionNode : public Plug { public: CSelectionNode() : Plug(Plug::DefaultData) { selectedEntity = NULL; Point_Count=24; } CSelectionNode(Adept::Entity* selection) : Plug(Plug::DefaultData), selectedEntity(selection) { Check_Object(selectedEntity); collisionMask = selectedEntity->GetCollisionMask(); Point_Count=24; } ~CSelectionNode(); Adept::Entity *selectedEntity; Entity::CollisionMask collisionMask; ElementRenderer::LineCloudElement* lineCloud; Stuff::Point3D Point_Data[24]; Stuff::RGBAColor Color_Data[24]; unsigned Point_Count; }; class CSelectionList : public Plug { public: CSelectionList(); ~CSelectionList(); void AddSelection(Adept::Entity* selection); void RemoveSelection( Adept::Entity* selection, bool restore_collision = true ); void ClearSelectionList(bool restore_collision = true); int CSelectionList::GetSelectionCount(); CSelectionNode *FindSelection(Adept::Entity *entity); void RemoveCollision(); void RestoreCollision(); Stuff::ChainOf selectionList; static CSelectionList *Instance; };