// CameraSettings.cpp : implementation file // #include "stdafx.h" #include "mw4gameed2.h" #include "CameraSettings.h" ///////////////////////////////////////////////////////////////////////////// // CCameraSettings dialog CCameraSettings::CCameraSettings(CWnd* pParent /*=NULL*/) : CDialog(CCameraSettings::IDD, pParent) { //{{AFX_DATA_INIT(CCameraSettings) m_RevMouse = FALSE; m_Speed = 0.0f; m_FollowTerain = FALSE; //}}AFX_DATA_INIT } void CCameraSettings::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CCameraSettings) DDX_Check(pDX, IDC_REVMOUSE, m_RevMouse); DDX_Text(pDX, IDC_SPEED, m_Speed); DDV_MinMaxFloat(pDX, m_Speed, 0.f, 1000.f); DDX_Check(pDX, IDC_TFOLLOW, m_FollowTerain); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CCameraSettings, CDialog) //{{AFX_MSG_MAP(CCameraSettings) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CCameraSettings message handlers BOOL CCameraSettings::OnInitDialog() { CDialog::OnInitDialog(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CCameraSettings::OnOK() { CDialog::OnOK(); }