// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__A056DEBB_1479_461B_8636_EAD527AE136C__INCLUDED_) #define AFX_MAINFRM_H__A056DEBB_1479_461B_8636_EAD527AE136C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class COverFrame; class ObjectManager; class CObjManFrame; class CResourceDlg; class CGameFrame; class CMainFrame : public CMDIFrameWnd { // DECLARE_DYNAMIC(CMainFrame) public: CMainFrame(); // Attributes public: // Operations public: void InitSecondaryWindows(); void InitPostGame(); BOOL OnIdle(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation public: void LoadRegistryInfo(); void SaveRegistryInfo(); void ClearRegistryInfo(); bool CloseMission(); bool SaveIfModifedPrompt(); void SaveMissionTextFiles(); bool LoadMission(CString str,bool night); bool MakeReport(CString str,CString dpath="."); void RefreshAllWindows(CWnd *ignore=NULL); virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif COverFrame *overWin; ObjectManager *ObjMan; CObjManFrame *ObjManDlg; CResourceDlg *ResDlg; CGameFrame *GameWnd; protected: // control bar embedded members CStatusBar m_wndStatusBar; CToolBar m_wndToolBar; bool RegNoSave; bool ChildModal; private: // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnViewShowgrid(); afx_msg void OnFileOpen(); afx_msg void OnFileSave(); afx_msg void OnClose(); afx_msg void OnWindowsGamewindow(); afx_msg void OnWindowsInstancewindow(); afx_msg void OnWindowsOverviewwindow(); afx_msg void OnWindowsResourcewindow(); afx_msg void OnWindowsCameraSettings(); afx_msg void OnUpdateWindowsGamewindow(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowsOverviewwindow(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowsResourcewindow(CCmdUI* pCmdUI); afx_msg void OnToolsCheckscripts(); afx_msg void OnFileNew(); afx_msg void OnUpdateWindowsCamerasettings(CCmdUI* pCmdUI); afx_msg void OnWindowsShowhide(); afx_msg void OnUpdateWindowsShowhide(CCmdUI* pCmdUI); afx_msg void OnWindowsTags(); afx_msg void OnUpdateWindowsTags(CCmdUI* pCmdUI); afx_msg void OnWindowsResetwindows(); afx_msg void OnUpdateWindowsMissionproperties(CCmdUI* pCmdUI); afx_msg void OnUpdateOptionsAnimatedCamera(CCmdUI* pCmdUI); afx_msg void OnOptionsAnimatedCamera(); afx_msg void OnUpdateWindowsInstancewindow(CCmdUI* pCmdUI); afx_msg void OnFileSaveas(); afx_msg void OnFileMapmanager(); afx_msg void OnWindowsOverviewproperties(); afx_msg void OnUpdateWindowsOverviewproperties(CCmdUI* pCmdUI); afx_msg void OnFileAudiofile(); afx_msg void OnOptionsMissionreport(); afx_msg void OnOptionsBatchreports(); afx_msg void OnUpdateFileSave(CCmdUI* pCmdUI); afx_msg void OnUpdateFileSaveas(CCmdUI* pCmdUI); afx_msg void OnUpdateOptionsMissionreport(CCmdUI* pCmdUI); afx_msg void OnOptionsCameraSettings(); afx_msg void OnOptionsMissionprops(); afx_msg void OnOptionsObjectives(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__A056DEBB_1479_461B_8636_EAD527AE136C__INCLUDED_)