#if !defined(AFX_TNPANEL_H__CDE6752A_0FD4_4BDA_912E_8959C54FABDE__INCLUDED_) #define AFX_TNPANEL_H__CDE6752A_0FD4_4BDA_912E_8959C54FABDE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TNPanel.h : header file // #include"PanelDlg.h" class EdGUIObject; class CObjProps; class UndoCommand; ///////////////////////////////////////////////////////////////////////////// // CTNPanel dialog class CTNPanel : public CPanelDlg { // Construction public: CTNPanel(EdGUIObject *gobj,UndoCommand **cmd,CWnd* pParent = NULL); CTNPanel(CObjProps *gobj,CWnd* pParent = NULL); CObjProps *MyMultiProps; EdGUIObject *MyObj; UndoCommand **CmdLst; // Dialog Data //{{AFX_DATA(CTNPanel) enum { IDD = IDD_TNPANEL }; CString m_Name; CString m_ObjType; BOOL m_UseInGame; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTNPanel) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: bool NameChange; bool UIGChange; // Generated message map functions //{{AFX_MSG(CTNPanel) virtual void OnOK(); virtual void OnCancel() {} afx_msg void OnChangeName(); virtual BOOL OnInitDialog(); afx_msg void OnUseingame(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TNPANEL_H__CDE6752A_0FD4_4BDA_912E_8959C54FABDE__INCLUDED_)