#if !defined(AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_) #define AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TextureDoc.h : header file // ///////////////////////////////////////////////////////////////////////////// // CTextureDoc document #include #include class CCell { int AddVert(int,int); int GetXDim(); int GetYDim(); int V1,V2; // Upper left and lower right index in vertex array bool bSplit; public: CCell(); ~CCell(); Image *m_image; CCell *m_arrChildren[4]; CString name; int state; // 0 == empty, 1 == partial, 2==full int CreateCell(int,int); CCell *FillCell(Image *); int SplitCell(int,int); int SetVerts(int,int); int GetV1(); int GetV2(); CPoint GetPoint1(); }; class CTextureDoc : public CDocument { protected: CTextureDoc(); // protected constructor used by dynamic creation DECLARE_DYNCREATE(CTextureDoc) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureDoc) public: virtual void Serialize(CArchive& ar); // overridden for document i/o virtual BOOL OnOpenDocument(LPCTSTR lpszPathName); virtual void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE); virtual void OnCloseDocument(); protected: virtual BOOL OnNewDocument(); virtual BOOL SaveModified(); //}}AFX_VIRTUAL // Implementation public: virtual ~CTextureDoc(); Stuff::Page *GetPage(int); Image *GetImage(int); void SetImage(Image* pImage, int i); int ReplacePage(Stuff::Page *,Stuff::Page *); int GetCount(); Image *LoadTexture(Stuff::Page *); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: CPtrList m_listFlags; CPtrList m_listPages; CPtrList m_listImages; int ConstructPage(CCell *pCell,Stuff::Page *page); int BuildMegaTexture(CCell *pCell,Image *pImage); Image *ArrangeTextures(Stuff::Page *); int SetDefaults(Stuff::Page *page, Image *pImage); void ClearAllPages(); //Stuff::Page *m_pPage; //{{AFX_MSG(CTextureDoc) afx_msg void OnFileSave(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTUREDOC_H__53F452CA_7721_4EF0_B2F6_5D28A6CAFFD2__INCLUDED_)