main { GUI_CREATE { //Mission Region int NumMR = 5 int MR_X[NumMR] int MR_Y[NumMR] int MR_W[NumMR] int MR_H[NumMR] string MR_Title[NumMR] string MR_Rollover[NumMR] string MR_RightClick[NumMR] int MR_IP[NumMR] MR_X[0] = 45 MR_Y[0] = 50 MR_W[0] = 100 MR_H[0] = 120 MR_Title[0] = "Mission 1, 0IP" MR_Rollover[0] = "Operation 1 Mission 1. Destroy Lunar Listening Outpost. In order to move our forces on planet we need to eliminate the enemies eyes and ears. Take out the main communication buildings and stop anyone from escaping who could warn Steiner forces." MR_RightClick[0]= "MR 1 Right Click" MR_IP[0] = 4 MR_X[1] = 425 MR_Y[1] = 100 MR_W[1] = 100 MR_H[1] = 125 MR_Title[1] = "Mission 2, 0IP" MR_Rollover[1] = "Operation 1 Mission 2. Destroy Scud Launchers. Forward observers have spotted two heavy scud launchers in a ravine east of our base. These could pose a seroius threat to us if our location is discovered. Gonzalez and you should sweep the area and elimate these threats. Sensors have picked up Mech escorts so this might be a tough fight, use caution." MR_RightClick[1]= "MR 2 Right Click" MR_IP[1] = 2 MR_X[2] = 250 MR_Y[2] = 325 MR_W[2] = 75 MR_H[2] = 100 MR_Title[2] = "Mission 3, 0IP" MR_Rollover[2] = "Operation 1 Mission 3. Destroy Enemy Dropships. We've discovered three Steiner dropships in this area. If we can attack and take them out, we might be able to grab some badly needed salvage. Be careful, once Steiner is alerted to the attack they will start powering up those Dropships. If that happens your dead. Take them down quick and we'll send the salvage teams in after you. " MR_RightClick[2]= "MR 3 Right Click" MR_IP[2] = 1 MR_X[3] = 250 MR_Y[3] = 325 MR_W[3] = 75 MR_H[3] = 100 MR_Title[3] = "Mission 4, 0IP" MR_Rollover[3] = "Operation 1 Mission 4. Defend Departure. It's time to bug out. Sir Peter's Dropship is about to depart, yours is just powering up. We're sure the enemy has detected the powerup and will be sending in forces to stop us. Defend your Dropship APU's until we can get the ship powered up and depart." MR_RightClick[3]= "MR 4 Right Click" MR_IP[3] = 1 //MR Info Points int IP_X0[MR_IP[0]] //Mission Map Info string MM_Map[NumMR] string MM_CampIcon[NumMR] string MM_CampTitle[NumMR] int MM_DayToggle[NumMR] int MM_Drop[NumMR] int MM_Nav[NumMR] int MM_IP[NumMR] MM_Map[0] = "CM_M_Map_01.tga" MM_CampIcon[0] = "CM_Icon_01_01.tga" MM_CampTitle[0] = "Campaign 1" MM_DayToggle[0] = 0 MM_Drop[0] = 0 MM_Nav[0] = 0 MM_IP[0] = 0 MM_Map[1] = "CM_M_Map_02.tga" MM_CampIcon[1] = "CM_Icon_01_01.tga" MM_CampTitle[1] = "Campaign 2" MM_DayToggle[1] = 0 MM_Drop[1] = 0 MM_Nav[1] = 0 MM_IP[1] = 0 MM_Map[2] = "CM_M_Map_03.tga" MM_CampIcon[2] = "CM_Icon_01_01.tga" MM_CampTitle[2] = "Campaign 3" MM_DayToggle[2] = 0 MM_Drop[2] = 0 MM_Nav[2] = 0 MM_IP[2] = 0 MM_Map[3] = "CM_M_Map_04.tga" MM_CampIcon[3] = "CM_Icon_01_01.tga" MM_CampTitle[3] = "Campaign 4" MM_DayToggle[3] = 0 MM_Drop[3] = 0 MM_Nav[3] = 0 MM_IP[3] = 0 //MM_Map[0] Info Points } }