#pragma once #include "MW4.hpp" #include "MissileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### BombWeaponSubsystem ##################### //########################################################################## typedef MissileWeapon__GameModel BombWeaponSubsystem__GameModel; typedef MissileWeapon__CreateMessage BombWeaponSubsystem__CreateMessage; typedef MissileWeapon__ExecutionStateEngine BombWeaponSubsystem__ExecutionStateEngine; typedef MissileWeapon__Message BombWeaponSubsystem__Message; typedef MissileWeapon__ClassData BombWeaponSubsystem__ClassData; class BombWeaponSubsystem: public MissileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef BombWeaponSubsystem__ClassData ClassData; typedef BombWeaponSubsystem__GameModel GameModel; typedef BombWeaponSubsystem__Message Message; typedef BombWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine; typedef BombWeaponSubsystem__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static BombWeaponSubsystem* Make( CreateMessage *message, ReplicatorID *base_id ); protected: BombWeaponSubsystem( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~BombWeaponSubsystem(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }