#ifndef INPUT_TRAINER_HPP #define INPUT_TRAINER_HPP #pragma once namespace MechWarrior4 { class InputTrainer { public: enum InputType { NONE = 0x0000, THROTTLE = 0x0001, TURN = 0x0002, TORSO = 0x0004, FIRING = 0x0008, VIEW_MODES = 0x0010, TARGET_SELECTION = 0x0020, ZOOM = 0x0040, HEAT = 0x0080, NAV_SWITCHING = 0x0100, MISC = 0x8000, ALL = 0xFFFF }; static InputTrainer* GetInstance(); InputTrainer(); ~InputTrainer(); bool GetEnabled(InputType t) const; void SetEnabled(InputType t, bool enabled); unsigned long GetFlags() const { return (m_Flags); } private: static InputTrainer* m_Instance; unsigned long m_Flags; }; }; #endif // INPUT_TRAINER_HPP