// EdSlider.cpp : implementation file // #include "stdafx.h" #include "mw4gameed2.h" #include "EdSlider.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CEdSlider CEdSlider::CEdSlider() { } CEdSlider::~CEdSlider() { } BEGIN_MESSAGE_MAP(CEdSlider, CSliderCtrl) //{{AFX_MSG_MAP(CEdSlider) ON_WM_CHAR() ON_WM_KEYDOWN() ON_WM_CHARTOITEM() ON_WM_DEADCHAR() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEdSlider message handlers void CEdSlider::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default // CSliderCtrl::OnChar(nChar, nRepCnt, nFlags); } void CEdSlider::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default // CSliderCtrl::OnKeyDown(nChar, nRepCnt, nFlags); } LRESULT CEdSlider::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) { // TODO: Add your specialized code here and/or call the base class return CSliderCtrl::WindowProc(message, wParam, lParam); } int CEdSlider::OnCharToItem(UINT nChar, CListBox* pListBox, UINT nIndex) { // TODO: Add your message handler code here and/or call default return CSliderCtrl::OnCharToItem(nChar, pListBox, nIndex); } void CEdSlider::OnDeadChar(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default CSliderCtrl::OnDeadChar(nChar, nRepCnt, nFlags); }