#if !defined(AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_) #define AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // LightPanel.h : header file // ///////////////////////////////////////////////////////////////////////////// // CLightPanel dialog #include"PanelDlg.h" #include "ColorButton.h" class EdGUIObject; class GUILight; class UndoCommand; class CColorDlgProDlg; class CLightPanel : public CPanelDlg { // Construction public: CLightPanel(GUILight *gobj,UndoCommand **cmd,CWnd* pParent = NULL); void UpdateGame(); GUILight *MyObj; UndoCommand **CmdLst; CColorDlgProDlg *ColDlg; // Dialog Data //{{AFX_DATA(CLightPanel) enum { IDD = IDD_LIGHTPANEL }; CColorButton m_ColBut; float m_Intensity; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLightPanel) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: Scalar OldIntensity; RGBColor OldColor; // Generated message map functions //{{AFX_MSG(CLightPanel) virtual void OnCancel(); virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnLightcolor(); afx_msg void OnChangeIntensity(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LIGHTPANEL_H__15E6A599_F1C8_403F_8FA6_7F07E11E3CE6__INCLUDED_)