// NVGameObject.h: interface for the NVGameObject class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_NVGAMEOBJECT_H__2C71E407_028F_41F9_8B5A_062914014E3F__INCLUDED_) #define AFX_NVGAMEOBJECT_H__2C71E407_028F_41F9_8B5A_062914014E3F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "EdGameObject.h" class NVGameObject : public EdGameObject { public: NVGameObject(); void Draw(DrawInfo &dinf); virtual ~NVGameObject(); EdGUIObject *Clone(); }; #endif // !defined(AFX_NVGAMEOBJECT_H__2C71E407_028F_41F9_8B5A_062914014E3F__INCLUDED_)