//===========================================================================// // File: audiorenderer.hpp // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 03/22/99 SMJ Initial coding. // //---------------------------------------------------------------------------// // Copyright (C) 1999, Microsoft Corporation // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include "Adept.hpp" #include "AudioChannel.hpp" namespace Adept { //########################################################################## //############################# VOChannel ############################ //########################################################################## class VOChannel: public AudioChannel { public: typedef AudioChannel BaseClass; VOChannel(int channel, int type); ~VOChannel(); virtual void Activate(AudioCommand *command); virtual void Deactivate(); }; }