// MapCopy.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "MapCopy.h" #include "MapCopyDlg.h" #include #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMapCopyApp BEGIN_MESSAGE_MAP(CMapCopyApp, CWinApp) //{{AFX_MSG_MAP(CMapCopyApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMapCopyApp construction CMapCopyApp::CMapCopyApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMapCopyApp object CMapCopyApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMapCopyApp initialization BOOL CMapCopyApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CMapCopyDlg dlg; m_pMainWnd = &dlg; InitGameOS( AfxGetInstanceHandle(), NULL, "\0" ); Stuff::ArmorLevel = 4; Stuff::InitializeClasses(); //MidLevelRenderer::InitializeClasses(8192*4, 1024*256); //gosFX::InitializeClasses(); //ElementRenderer::InitializeClasses(); int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } Stuff::TerminateClasses(); ExitGameOS(); return FALSE; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void __stdcall GetGameOSEnvironment(char* CommandLine) { // //---------------------------------------------------------- // This is where to set GOS environment settings. //---------------------------------------------------------- // Environment.applicationName = "DataWalker"; Environment.screenWidth = 640; Environment.screenHeight = 480; Environment.bitDepth = 16; }