#if !defined(AFX_TEXTUREVIEW_H__C4867D3E_8ED3_4A71_AF5A_E41EFEF6CC2E__INCLUDED_) #define AFX_TEXTUREVIEW_H__C4867D3E_8ED3_4A71_AF5A_E41EFEF6CC2E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TextureView.h : header file // ///////////////////////////////////////////////////////////////////////////// // CTextureView view #include class CTextureView : public CView { protected: CTextureView(); // protected constructor used by dynamic creation DECLARE_DYNCREATE(CTextureView) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureView) public: virtual void OnInitialUpdate(); protected: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint); //}}AFX_VIRTUAL // Implementation protected: CEdit m_edit; Image m_image; virtual ~CTextureView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: //{{AFX_MSG(CTextureView) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTUREVIEW_H__C4867D3E_8ED3_4A71_AF5A_E41EFEF6CC2E__INCLUDED_)