//===========================================================================// // File: ElevationMap_Tool.cpp //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 12/21/98 BDB Inital base class based off of Adept Entity //---------------------------------------------------------------------------// // Copyright (C) 1998, Fasa Interactive // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include "MW4Headers.hpp" #if !defined(MW4ANIMATIONSYSTEM_HPP) #include #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ElevationMap* ElevationMap::ToolMake( FactoryRequestParameters *parameters, CreationParameters *creation_parameters ) { ElevationMap *new_entity; Entity__Make(&new_entity, DefaultData, parameters, creation_parameters); return new_entity; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // ElevationMap::ElevationMap( ClassData *class_data, FactoryRequestParameters *parameters, CreationParameters *creation_parameters ): Entity(class_data, parameters) { Check_Pointer(this); Check_Object(parameters); SetTemplateFlag(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // bool ElevationMap::CreateGameModel(GameModelParameters *parameters) { Check_Object(parameters); // //---------------------- // Call inherited method //---------------------- // bool result = Entity::CreateGameModel(parameters); Check_Object(DefaultData); return result; }