#if !defined(AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_) #define AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // OverviewWindow1.h : header file // #include "EditorChildWnd.h" #include #include ///////////////////////////////////////////////////////////////////////////// // COverviewWindow frame class COverviewWindow : public CEditorChildWnd { DECLARE_DYNCREATE(COverviewWindow) protected: CPoint cameraClientCoords; Image MapImage,HField,SlopeMap; CBitmap BackBuffer; // float cameraRotation; // in radians Stuff::YawPitchRoll cameraRotation; float xScale; float yScale; // Attributes public: enum ViewMode {VM_TEXTURE,VM_HFIELD,VM_SLOPEMAP}; bool ImgReady,BBufReady; int mapWidth; int mapHeight; ViewMode CurrentVMode; // Operations public: COverviewWindow(); // protected constructor used by dynamic creation virtual ~COverviewWindow(); int LoadImageFromMissionInstance(const char* game_name); void InvalidateCamera(); void BuildBackBuffer(); void SetCameraPos(); void SetCameraPos(CPoint point); void SetCameraRot(); void SetCameraRot(CPoint point); void UpdateCamera(); void DrawWindow(); CPoint Flip(CPoint pnt); CRect Flip(CRect rct); void PaintCircle(CDC* pDC, CPoint point, int extent, COLORREF clr, bool fill = false); void PaintSquare(CDC* pDC, CPoint point, int extent, COLORREF clr); void PaintTriangle(CDC* pDC, CPoint point, int extent, COLORREF clr, bool fill = false); void PaintX(CDC* pDC, CPoint point, COLORREF clr); void PaintPlus(CDC* pDC, CPoint point, COLORREF clr); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(COverviewWindow) //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(COverviewWindow) afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() void PaintCameraPos(CDC* pDC); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_)