// ObjPanelDlg.cpp : implementation file // #include "stdafx.h" #include "MW4GameEd2.h" #include "ObjPanelDlg.h" #include ///////////////////////////////////////////////////////////////////////////// // CObjPanelDlg dialog CObjPanelDlg::CObjPanelDlg(CWnd* pParent /*=NULL*/) : CPanelHolderDlg(CObjPanelDlg::IDD, pParent) { //{{AFX_DATA_INIT(CObjPanelDlg) //}}AFX_DATA_INIT NameOverride=""; LMode=PDL_FIXVERT; } void CObjPanelDlg::DoDataExchange(CDataExchange* pDX) { CPanelHolderDlg::DoDataExchange(pDX); //{{AFX_DATA_MAP(CObjPanelDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CObjPanelDlg, CPanelHolderDlg) //{{AFX_MSG_MAP(CObjPanelDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CObjPanelDlg message handlers BOOL CObjPanelDlg::OnInitDialog() { CDialog::OnInitDialog(); if(NameOverride!="") SetWindowText(NameOverride); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }