//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n" "#ifdef _WIN32\r\n" "LANGUAGE 9, 1\r\n" "#pragma code_page(1252)\r\n" "#endif //_WIN32\r\n" "#include ""res\\StringResource.rc2"" // non-Microsoft Visual C++ edited resources\r\n" "#include ""afxres.rc"" // Standard components\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE DISCARDABLE BEGIN IDS_BEGIN_FONTS "/////////////////////// THIS MARKS THE BEGINNING OF FONT SPACE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_F_MAINMENU_GARBAGE "courier12bold.d3f" IDS_F_CAMPAIGN "verdana10reg.d3f" IDS_F_CHAT_BOX "arial.ttf" IDS_F_CHAT_ENTRY "arial.ttf" IDS_F_CM_LABEL "microstyle10bold.d3f" IDS_F_CM_LANCEMATE "microstyle10bold.d3f" IDS_F_CM_TITLE "microstyle10bold.d3f" IDS_F_DIALOG_TITLE "microstyle14boldext.d3f" IDS_F_GEN_BUTTON "microstyle12boldext.d3f" IDS_F_GEN_DESCRIPTION "microstyle10bold.d3f" IDS_F_GEN_DROPDOWN "microstyle10bold.d3f" IDS_F_GEN_EDITBOX "arial.ttf" IDS_F_GEN_LABEL "microstyle10bold.d3f" IDS_F_GEN_MAINBUTTON "microstyle12boldext.d3f" IDS_F_GEN_MCLIST_HEADER "microstyle10bold.d3f" END STRINGTABLE DISCARDABLE BEGIN IDS_F_MP_DATA "microstyle14boldext.d3f" IDS_F_MP_GAMETYPE "verdana10reg.d3f" IDS_MICROSTYLE8BOLD "microstyle8bold.d3f" IDS_MICROSTYLE8BOLDEXT "microstyle8boldext.d3f" IDS_MICROSTYLE9BOLD "microstyle9bold.d3f" IDS_MICROSTYLE9BOLDEXT "microstyle9boldext.d3f" IDS_MICROSTYLE10BOLD "microstyle10bold.d3f" IDS_MICROSTYLE10BOLDEXT "microstyle10boldext.d3f" IDS_MICROSTYLE12BOLD "microstyle12bold.d3f" IDS_MICROSTYLE12BOLDEXT "microstyle12boldext.d3f" IDS_MICROSTYLE14BOLDEXT "microstyle14boldext.d3f" END STRINGTABLE DISCARDABLE BEGIN IDS_END_STYLES "/////////////////////////// END FONT //////////////////////////////////////////////////" IDS_BEGIN_STRINGS "////////////////////////////// PUT YOUR STRINGS IN HERE ////////////////////////////////////////////////" PAOLOS_STRINGS "///////////////////////////// MECHLAB \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_ML_CERLGL_INFO "With longer range and greater damage capability than the Inner Sphere Large Laser, the Clan ER Large Laser is considered a major improvement. Its only drawback is the increased heat output." IDS_ML_FLAMER_INFO "The Flamer is a very effective short-range weapon in that it not only damages enemy 'Mechs, it also increases enemy heat, making it difficult for the targeted unit to return fire." IDS_ML_CERMDL_INFO "Much like the Clan ER Large Laser, the Clan ER Medium Laser shows improvement over the Inner Sphere version in damage and range, but generates greater heat." IDS_ML_BMBLAS_INFO "Hard to learn, but has high damage-to-tonnage ratio. Damage is based on charge time. Pulling the trigger starts the charge. It will fire upon reaching full charge or when the trigger is pulled again. " IDS_ML_CERSML_INFO "Even improvements in range and damage can't keep the Clan Small Laser from being a support weapon used only when most other options have failed, or when the extra heat capacity is available." IDS_ML_LGLAS_INFO "One of the best overall weapons available to a MechWarrior, the Large Laser is a good mix of range, power, and recycle time, making it useful in most situations. Its one drawback is heat buildup." IDS_ML_MDLAS_INFO "Long considered an Inner Sphere workhorse, the Medium Laser is an excellent support weapon for close-range combat. However, its short range and low damage keep it from being a primary weapon." IDS_ML_SMLAS_INFO "The Small Laser is considered more of a utility weapon. Alone it is almost useless, but in banks or combined with other weapons, it can add that last bit of damage in a short-range barrage." END STRINGTABLE DISCARDABLE BEGIN KEVINS_STRINGS "///////////////////////////// KEVINS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_STRING1101 "//////////////////////// MULTIPLAYER \\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_HELP_MP_NEW_CONNECTION "Lets you create a new server connection." IDS_HELP_MP_EDIT_CONNECTION "Lets you edit the currently selected server connection." END STRINGTABLE DISCARDABLE BEGIN BRENNANS_STRINGS "///////////////////////////// BRENNAN \\\\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_CM_LANCE_COMMANDER "LANCE COMMANDER" IDS_CM_MOVIE_TEXT "NO TRANSMISSION" IDS_CM_DAY "Day" IDS_CM_NIGHT "Night" IDS_OM_TITLE "Options" IDS_OM_GAME "GAME" END STRINGTABLE DISCARDABLE BEGIN GENERIC_STRINGS "////////////////////////////// GENERIC //////////////////////////////" IDS_GN_MAINMENU "MAIN MENU" IDS_GN_LAUNCH "LAUNCH" IDS_GN_DEFAULT "DEFAULT" END STRINGTABLE DISCARDABLE BEGIN IDS_OM_VIDEO "VIDEO" IDS_OM_AUDIO "AUDIO" IDS_OM_CONTROLS "CONTROLS" IDS_OM_MULTIPLAYER "MULTIPLAYER" IDS_OM_G_DIFF_TITLE "Difficulty:" IDS_OM_G_HEAT_TITLE "Heat:" IDS_OM_G_INVINC_TITLE "Invincibility:" IDS_OM_G_UNLIMITED_TITLE "Unlimited Ammunition:" IDS_OM_G_VIEW_TITLE "Default View:" IDS_OM_G_FIRST_TITLE "1st Person View [Inside]" IDS_OM_G_THIRD_TITLE "3rd Person View [Outside]" IDS_OM_V_RES_TITLE "Screen Resolution:" IDS_OM_V_DETAIL_TITLE "Graphical Detail:" IDS_OM_V_BRIGHTNESS_TITLE "Brightness:" IDS_OM_V_CONTRAST1_TITLE "Contrast:" IDS_OM_V_GAMMA_TITLE "Gamma:" END STRINGTABLE DISCARDABLE BEGIN IDS_GN_ON "On" IDS_GN_OFF "Off" IDS_GN_YES "YES" IDS_GN_NO "NO" IDS_GN_YES_LC "Yes" IDS_GN_NO_LC "No" IDS_GN_DEFAULT_LC "Default" END STRINGTABLE DISCARDABLE BEGIN IDS_OM_V_ADVANCED "ADVANCED" IDS_OM_A_VOLUME_TITLE "VOLUME LEVEL" IDS_OM_A_EFFECTS_TITLE "Sound Effects Volume:" IDS_OM_A_MUSIC_TITLE "Music Volume:" IDS_OM_A_VOICE_TITLE "Voice:" IDS_OM_A_QUALITY_TITLE "Sound Quality:" IDS_OM_A_SELECTION_TITLE "Hardware Acceleration:" IDS_OM_C_DEVICES_TITLE "Control Devices:" IDS_OM_C_KEYBOARD_TITLE "Keyboard" IDS_OM_C_JOYSTICK_TITLE "Joystick" IDS_OM_C_MOUSE_TITLE "Mouse" IDS_OM_C_KEY_TITLE "Show Mappings For:" IDS_OM_VA_TITLE "ADVANCED SETTINGS" IDS_OM_VA_SHADOW_TITLE "Shadows:" IDS_OM_VA_DENSITY_TITLE "Particle Density:" IDS_OM_VA_MODEL_TITLE "Model Density:" END STRINGTABLE DISCARDABLE BEGIN IDS_OM_VA_FILTER_TITLE "Filtering:" IDS_OM_VA_LIGHT_TITLE "Lights:" IDS_OM_VA_LAYERS_TITLE "Composite Layers:" IDS_OM_VA_CLIP_TITLE "Clipping Range:" IDS_OM_VA_TEXTURE_TITLE "32-bit Textures:" IDS_OM_VA_COLOR_TITLE "32-bit Colors:" IDS_OM_VA_DETAIL_TITLE "Detail Textures:" IDS_OM_VA_SKY_TITLE "Sky:" IDS_OM_VA_NATURAL_TITLE "Naturals:" IDS_OM_VA_ALIAS_TITLE "Anti-Aliasing:" IDS_OM_VA_ENVIRO_TITLE "Environmental Effects:" IDS_OM_VA_LIGHTM_TITLE "Lighting Method:" IDS_OM_VA_LIGHTMAP_TITLE "Lightmap" IDS_OM_VA_VERTEX_TITLE "Vertex" IDS_OM_VA_CLOSE "CLOSE" IDS_OM_M_NAME_TITLE "Multiplayer Name:" END STRINGTABLE DISCARDABLE BEGIN IDS_OM_M_TEAM_TITLE "Faction Name:" IDS_OM_M_RANK_TITLE "MechWarrior stats:" IDS_OM_M_PLAYERI_TITLE "Player Insignia:" IDS_OM_M_TEAMI_TITLE "Faction Insignia:" IDS_OM_M_PASSWORD_TITLE "ZoneStats Password:" IDS_OM_V_BASIC_TITLE "BASIC SETTINGS" IDS_CM_MB_TITLE "MECHLAB" IDS_OM_C_INVERTY "Invert Y Axis" IDS_OM_C_FORCE "Force Feedback" IDS_OM_C_COMMAND "Command" IDS_OM_PILOT_NAME "Pilot Name:" IDS_IA_MISSION_TITLE "Map:" IDS_IA_TIME_TITLE "Time of Day:" IDS_IA_DIFF_TITLE "Difficulty:" IDS_IA_MAPDROP_TITLE "Map:" IDS_IA_WAVE_TITLE "Number of Waves:" END STRINGTABLE DISCARDABLE BEGIN IDS_IA_E_WAVE_TITLE "Enemies Per Wave:" IDS_OM_G_FRIENDLY_TITLE "Friendly Fire:" IDS_IA_TITLE "INSTANT ACTION" IDS_IA_MAP_TITLE "MAP:" IDS_IA_ACTION_TITLE "Action Type:" IDS_OM_G_SPLASH_TITLE "Splash Damage:" IDS_OM_NORMAL "Normal" IDS_OM_VETERAN "Veteran" IDS_OM_EXPERT "Expert" IDS_OM_RES_1 "1600x1200" IDS_OM_RES_2 "1280x1024" IDS_OM_RES_3 "1024x768" IDS_OM_RES_4 "800x600" IDS_OM_RES_5 "640x480" IDS_OM_RES_6 "512x384" IDS_OM_HIGH "High" END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_CM_DROPOFF "This toggles the Drop Points on and off." IDS_HELP_CM_NAVOFF "This toggles the Navigation Points on and off." IDS_HELP_CM_INFOOFF "This toggles the Information Points on and off." IDS_HELP_CM_VIDEO "This is where transmissions are displayed." IDS_HELP_CM_PLAY "When a new transmission arrives, clicking this will play it." IDS_HELP_CM_STOP "Clicking this will halt the transmission currently playing." IDS_HELP_CM_FORWARD "Clicking this will display the next transmission, when there is one." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_CM_BACK "Clicking this will display the preceding transmission, when there is one." IDS_HELP_CM_MOVIE_INDEX "This indicates the location of the currently displayed transmission within the list of stored transmissions." IDS_HELP_CM_P_ICON "Photo of the Lancemate assigned to this position." IDS_HELP_CM_P_GUN "Indicates the level of the pilot's gunnery skill." IDS_HELP_CM_P_PILOT "Indicates the level of the pilot's piloting skill." IDS_HELP_CM_P_SENSOR "Indicates the level of the pilot's sensor skill." IDS_HELP_CM_P_BLIND "Indicates the level of the pilot's blind fighting skill." IDS_HELP_CM_P_LIST "Clicking this will display a drop-down list that lets you select the skill level for your Lancemate." IDS_HELP_CM_M_ICON "This is the icon of the 'Mech assigned to this position." IDS_HELP_CM_M_F "Indicates the degree of a 'Mech's firepower, based on its currently installed weapons. The longer the color bar, the greater the firepower." IDS_HELP_CM_M_A "Indicates the degree of a 'Mech's ability to absorb damage, based on its currently installed armor type and weight. The longer the color bar, the greater the armor ability." IDS_HELP_CM_M_S "Indicates the top speed for a 'Mech, based on its currently installed engine and engine weight. The longer the color bar, the faster the 'Mech." IDS_HELP_CM_M_H "Indicates the degree of a 'Mech's ability to dissipate the heat generated by its weapons, its engine, or other external heat sources. The longer the color bar, the better the 'Mech's ability to cool itself." IDS_HELP_CM_M_LIST "Clicking this will display a drop-down list that lets you select one of the chassis variations you created in MechLab." IDS_HELP_CM_CAMPAIGN_MAP "This is the Campaign Map." IDS_HELP_CM_MISSION_MAP "This is the Mission Map." END STRINGTABLE DISCARDABLE BEGIN IDS_GN_HELP_LAUNCH_BUTTON "Clicking this will launch the selected mission." IDS_GN_HELP_MAINMENU_BUTTON "Clicking this will return you to the Main menu." IDS_GN_HELP_INFOREGION "When the pointer passes over specific parts of the interface, additional information will be displayed here." IDS_GN_HELP_MECHLAB_BUTTON "Clicking this takes you to MechLab where you can customize the chassis, weapons, and armor for a 'Mech." IDS_GN_CANCEL "CANCEL" IDS_GN_SAVE "SAVE" IDS_GN_OK "OK" IDS_GN_RESTORE "RESTORE" IDS_GN_REMOVE "REMOVE" IDS_GN_CREATE "CREATE" IDS_GN_QUIT "QUIT" IDS_GN_NEW "NEW" IDS_GN_RENAME "RENAME" IDS_GN_CLOSE "CLOSE" IDS_GN_QUIT_LC "Quit" IDS_GN_LOAD "LOAD" END STRINGTABLE DISCARDABLE BEGIN ERROR_MESSAGES "//////////////////////// ERROR MESSAGE \\\\\\\\\\\\\\\\\\\\\\\\" IDS_ERROR_NETWORK_0 "Connection to the server is lost." IDS_ERROR_NETWORK_1 "You were removed from the game by the host. " IDS_ERROR_NETWORK_2 "You were banned from the game by the host." IDS_ERROR_NETWORK_3 "The connection to the server has been lost. The server may have quit." DEDICATED_SERVER_MESSAGES "//////////////////////// DEDICATED SERVER \\\\\\\\\\\\\\\\\\\\\\\\" IDS_DS_TITLE "MechWarrior: Vengeance Dedicated Server" IDS_DS_SERVER_NAME "Server Name:" END STRINGTABLE DISCARDABLE BEGIN END_ERROR_MESSAGE "/////////////////////////////////////////////////////////////////////////" END STRINGTABLE DISCARDABLE BEGIN JACKYS "/////////////////////////// JACKY'S \\\\\\\\\\\\\\\\\\\\\\\\\\\\" ROSTER_STRINGS "//////////////////////////////////////// ROSTER \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_RS_H_PILOT_LIST "This list contains the pilot profiles that you enter. Up to eight can be included." IDS_RS_H_PILOT_DETAILS "Click on a profile to select it and display its details." IDS_RS_H_CREATE_PILOT "Lets you add a new pilot profile." IDS_RS_H_EDIT_PILOT "Lets you edit the pilot name for the selected profile." IDS_RS_H_CLONE_PILOT "Lets you duplicate the selected profile, using a different pilot name." IDS_RS_H_REMOVE_PILOT "Lets you remove the selected profile and all its related information. This removal is permanent." IDS_RS_H_QUIT "Clicking QUIT exits you from the game." IDS_RS_H_ENTER "The ENTER button becomes active only when a profile is highlighted. When active, clicking it will select the profile and then return you to the Main menu." IDS_RS_B_OK "OK" IDS_RS_B_CANCEL "CANCEL" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CERPPC_INFO "Ton for ton, no weapon does more damage than the Clan ER PPC. Because of its incredibly high heat and long recycle time, its best performance is only when in the most skilled hands." IDS_ML_PPC_INFO "The PPC ranks among the most powerful of weapons in any MechWarrior's arsenal. Fast moving, long ranged, and hard hitting, its only downside is the tremendous heat buildup." IDS_ML_CLGPLS_INFO "The Clan Large Pulse Laser does little damage per shot, but its low recycle time allows for multiple shots within a short period. The Clan version has a longer range and does more damage." IDS_ML_CMDPLS_INFO "The Clan Medium Pulse Laser does little damage, but a low recycle time allows for multiple shots within a short period. The Clan version has a longer range and does more damage." IDS_ML_CSMPLS_INFO "The Clan Small Pulse Laser is the closest thing to a laser machine gun. Each shot does little damage at short range, but its incredibly fast recycle time lets it deliver respectable damage for its size." IDS_ML_LGPLS_INFO "The Large Pulse Laser does little damage per shot, but its low recycle time allows for multiple shots within a short period." IDS_ML_MDPLS_INFO "The Medium Pulse Laser does little damage, but low recycle time allows for multiple shots in a short period. Lower weight offsets it doing less damage and having shorter range than the Large Pulse." IDS_ML_SMPLS_INFO "The Small Pulse Laser is the closest thing to a laser machine gun. Each shot does little damage, but its incredibly fast recycle time lets it deliver decent damage for its size, even if at short range." IDS_ML_LRM_INFO "LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo." IDS_ML_CLRM_INFO "Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo. Clan LRMs weigh less than LRMs." IDS_ML_MRM_INFO "A compromise between LRMs and SRMs, the MRM is an all-around weapon with a good damage-to-heat ratio, but prone to ammunition shortages. The higher the rating, the more missiles per salvo." IDS_ML_SRM_INFO "SRMs do more damage per missile than their long-range or medium-range counterparts. However, their lack of a guidance system makes it hard to aim them." IDS_ML_CSSRM_INFO "Lock-on capability makes the CSTRK significantly better than a regular SRM. With a quick lock-on time to offset its short range, it packs a good, close-in punch." IDS_ML_THDRBLT_INFO "Unlike other missile systems, the Thunderbolt fires one large missile. Though harder to aim, it does a tremendous amount of damage to a single spot on a target." IDS_ML_AC_INFO "The Autocannon is a dependable, low heat, direct-fire weapon. Of the four sizes, the AC/20 weighs more and does more damage, but the AC/2 has a longer range." IDS_ML_LBXAC_INFO "The LBX Autocannon is an infighter's favorite, capable of enormous damage at close range, but less as distance increases. The higher the caliber, the more damage and the shorter the range." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_UAC_INFO "Prone to ammunition and aiming trouble, the Ultra AC fires a pair of shots over .25 seconds, causing significant damage for its type. Higher caliber means higher damage, but shorter range." IDS_ML_CUAC_INFO "Prone to ammunition and aiming trouble, the Clan Ultra AC fires a pair of shots over .25 seconds, causing significant damage for its type. Clan versions are lighter and do more damage than Ultra ACs." IDS_ML_CGAUSS_INFO "The Clan Gauss Rifle fires massive projectiles at incredible speeds and does enormous damage, yet generates low heat. Clan versions of the Gauss weigh less, which help offset the heavy ammunition." IDS_ML_GAUSS_INFO "The Gauss Rifle fires massive projectiles at incredible speeds and does enormous damage, yet generates low heat. Low ammunition count per ton can cause shortages. Clan versions weigh less." IDS_ML_LGAUSS_INFO "A smaller version of the Gauss Rifle, the Light Gauss is still feared on the battlefield. While it does less damage than its big brother, it can carry more ammunition per ton." IDS_ML_TOM_INFO "The Long Tom is the most devastating weapon available to a MechWarrior. Unfortunately, its ballistic trajectory, high heat generation, and extreme weight make it difficult to use." IDS_ML_MG_INFO "The MG Array consists of multiple machine guns mounted together (three for Inner Sphere, four for Clan). Too weak to pose a threat as a single machine gun, it is designed for use in groups." IDS_ML_NARC_INFO "A NARC Beacon attached to an enemy unit sends out a signal for a short period that attracts missiles. Friendly missiles without lock head for the nearest beacon. Clan versions have a longer range." IDS_ML_CNARC_INFO "A Clan NARC Beacon attached to an enemy unit sends out a signal for a short period that attracts missiles. Friendly missiles without lock head for the nearest beacon. Clan versions have a longer range." IDS_ML_ARGUS_INFO "Capable of carrying missiles, ballistic, and beam weapons in good number, the Argus has often been called the smallest assault 'Mech in existence. It works quite well in a frontal assault role." IDS_ML_ATLAS_INFO "Slow, ponderous, and 100 tons, the Atlas isn't hard to spot. It has more armor than any other 'Mech and it carries an AMS, lending it battle longevity. Its vast firepower makes it the center of battle." IDS_ML_AWESOME_INFO "With three PPCs, the Awesome is capable of taking out most 'Mechs with a few well-placed shots. Thick armor helps it survive battle, but heat problems and low top speed limit its usefulness." IDS_ML_BUSHWACKER_INFO "With its low profile, the Bushwacker is hard to notice on the battlefield. This serves it well, because the Bushwacker's favorite tactic is to snipe from range with its LRMs and Autocannon." IDS_ML_CATAPULT_INFO "One of the best missile 'Mechs in the Inner Sphere arsenal, the Catapult excels in a fire support role. Its ability to mount Jump Jets helps it escape dangerous situations." IDS_ML_CHIMERA_INFO "A new design based on general purpose, the Chimera is capable in any role without being a standout in one specific area." IDS_ML_COUGAR_INFO "Although the Cougar is not able to go as fast as the Raven or Osiris, it is one of the most powerful scout 'Mechs in existence and outguns both its Inner Sphere counterparts." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_DAISHI_INFO "Even with low maneuverability, slow speed, and 100 tons, no other 'Mech, Clan or Inner Sphere, can outshoot the Daishi. Even an Atlas can't carry equal firepower. In battle, it is the focus of combat. " IDS_ML_HELLSPAWN_INFO "At 45 tons, the Hellspawn is a bit heavy for a scout design, but does fine in a scout command role. Mostly a missile 'Mech, it has enough beam and ballistic hardpoints to give it a well-rounded stature." IDS_ML_LOKI_INFO "With a large number of ballistic and beam hardpoints, the Loki is an excellent toe-to-toe combatant. It is especially effective when teamed with a fire support 'Mech, such as the Vulture." IDS_ML_MADCAT_INFO "A blend of firepower, armor, speed, and maneuverability, no 'Mech portrays the Clan ideal of military superiority as the Mad Cat. Its only weakness is that you can't install Jump Jets." IDS_ML_MADCATMK2_INFO "The Mad Cat Mark II is like the Mad Cat, but larger and more powerful. Added Jump Jets eliminate one of its weaknesses but has decreased its speed and maneuverability." IDS_ML_MAULER_INFO "At 90 tons, the Mauler lives up to its name. With a good blend of firepower and armor thicker than any except that of an Atlas, the Mauler is more than powerful enough to tip the scale of battle." IDS_ML_NOVACAT_INFO "Based on beam weapons and not ammunition-based systems, the Nova Cat excels at extended performance. Unfortunately, all those beam weapons means it has a serious problem with overheating." IDS_ML_OSIRIS_INFO "The unmatched speed and maneuverability of the Osiris make it one of the premier scout 'Mechs." IDS_ML_RAVEN_INFO "Not quite as fast as the Osiris, the Raven carries an electronics package that makes it a very effective scout." IDS_ML_SHADOWCAT_INFO "With a wide array of weapons, good armor, jump jets, and decent speed, the Shadow Cat is one of the most flexible 'mechs in its class." IDS_ML_THANATOS_INFO "The Thanatos carries a pair of LRM racks, but this heavy 'Mech thrives up close. Its AMS lets it get in close where its firepower is most effective, and it can devastate an enemy 'Mech in seconds." IDS_ML_THOR_INFO "An offset cockpit and rounded missile tube make the Thor look unique. With a large number of hardpoints for its weight, it can be outfitted in a variety of ways to keep the enemy guessing." IDS_ML_UZIEL_INFO "Maneuverable with good firepower and decent armor, the Uziel is the epitome of the medium class 'Mech, capable of filling any job in a pinch." IDS_ML_VULTURE_INFO "The Vulture is capable of carrying more missiles than any other 'Mech in existence, whether Inner Sphere or Clan. This makes it unparalleled in the fire support role." IDS_ML_JUMPJETS_INFO "Jump Jets enable a 'Mech to jump over intervening obstacles and add considerably to a 'Mech's maneuverability. However, they also add weight to a 'Mech and generate additional heat when used." IDS_ML_ECM_INFO "ECM is a defensive unit added to a 'Mech's sensor system. It decreases enemy sensor range and increases enemy missile lock-on time." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_BEAGLE_INFO "Generally attached to scout or fire support 'Mechs, the Beagle Active Probe increases sensor range and decreases missile lock time." IDS_ML_LIGHT_INFO "Improves a 'Mech's ability to see when visibility is low, but can't be used with the Zoom feature. Some light sources (spotlights, weapon fire) can overload Light Amplification and temporarily blind a 'Mech." IDS_ML_AMS_INFO "The Anti-Missile System is strictly a defensive weapon and fires automatically to shoot down incoming enemy missiles. It is invaluable to the MechWarrior who likes long-range combat." IDS_ML_LAMS_INFO "The Clan Laser AMS does not require ammunition like the Inner Sphere AMS, but it does build up heat. Preference for either is up to the MechWarrior." IDS_ML_AMMO_INFO "Ammunition" IDS_ML_RESTORE_INFO "Lets you restore the 'Mech to its previously saved state by deleting any current changes you made." IDS_ML_CLOSE_INFO "Lets you close MechLab and returns you to the previous screen." IDS_ML_FIREPOWER_INFO "Indicates the degree of a 'Mech's firepower, based on its currently installed weapons. The longer the color bar, the greater the firepower." IDS_ML_ARMOR_INFO "Indicates the degree of a 'Mech's ability to absorb damage, based on its currently installed armor type and weight. The longer the color bar, the greater the armor ability." IDS_ML_SPEED_INFO "Indicates the top speed for a 'Mech, based on its currently installed engine and engine weight. The longer the color bar, the faster the 'Mech." IDS_ML_HEAT_INFO "Indicates the degree of a 'Mech's ability to dissipate the heat generated by its weapons, its engine, or other external heat sources. The longer the color bar, the better the 'Mech's ability to cool itself." IDS_ML_CHASSIS_INFO "The Chassis tab contains options for selecting and customizing 'Mechs." IDS_ML_WEAPONS_INFO "The Weapons tab contains options for installing, removing, and grouping weapons for a 'Mech. To add a weapon to a slot on a 'Mech, click on a weapon in the Weapons list and drag it to a slot. To remove a weapon from a slot, double-click on the slot." IDS_ML_ARMORTAB_INFO "The Armor tab contains options for selecting armor type and for adding, removing, and distributing armor over the selected 'Mech." IDS_ML_SAVE_INFO "Lets you save all the current 'Mech changes." IDS_ML_MAXTON_INFO "Indicates the maximum weight in tons that this chassis type can support. This weight includes the 'Mech and its installed engine, heat sinks, auxiliary equipment, weapons, and armor." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CURRENTTON_INFO "Indicates the weight in tons that this chassis currently has. This weight includes the 'Mech and its installed engine, heat sinks, auxiliary equipment, weapons, and armor." IDS_ML_AVAILTON_INFO "Indicates the weight in tons that this chassis has available." IDS_ML_TABBLOCK_INFO "To view the other tabs, you must first create a 'Mech." IDS_ML_CHASSISBLOCK_INFO "To change the chassis properties, you must first create a 'Mech." IDS_ML_NOMECH_INFO "There is no 'Mech to restore or save." IDS_ML_MECHNAME_INFO "Enter the 'Mech name here. Saving under the same name will overwrite that 'Mech. Saving under a new name will create a new 'Mech." IDS_ML_CANCELSAVE_INFO "Lets you cancel the operation. Any 'Mech changes you made will not be saved." IDS_ML_SAVEDONE_INFO "Clicking OK will return you to the MechLab screen" IDS_ML_CH_SELECTCHASSIS_INFO "Lets you select the chassis type." IDS_ML_CH_MECHNAMELIST_INFO "Lets you select the name of a saved 'Mech with the selected chassis type." IDS_ML_CH_CREATENEW_INFO "Lets you create a new 'Mech." IDS_ML_CH_DELETEMECH_INFO "Lets you remove a selected 'Mech." IDS_ML_CH_CAMO_INFO "Lets you specify the camouflage scheme for the selected 'Mech." IDS_ML_CH_ENGINERATING_INFO "Lets you specify the top speed for the selected 'Mech. Increasing the top speed also increases the engine size and weight." IDS_ML_CH_HEATSINKS_INFO "Lets you specify the number of installed double heat sinks. Heat sinks improve a 'Mech's ability to dissipate the heat generated by weapons and engines. However, heat sinks also increase a 'Mech's weight." IDS_ML_CH_NEWCHASSISTYPE_INFO "Lets you select the chassis type for the new 'Mech." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CH_NEWMECHNAME_INFO "Lets you enter a name for the new 'Mech." IDS_ML_CH_CANCELCREATE_INFO "Lets you cancel the operation. A new 'Mech will not be created." IDS_ML_CH_NEWMECHCREATE_INFO "Lets you create the new 'Mech using the chassis type and name you enter." IDS_ML_WP_FILTER_INFO "Lets you select the weapon category." IDS_ML_WP_GROUP_INFO "Lets you arrange the installed weapons into weapon groups. Weapons in the same weapon group are triggered by the same button. Newly installed weapons are assigned groups by default." IDS_ML_WP_STRIPALL_INFO "Lets you remove all installed weapons. All weapon hardpoints are then left open for future weapon installation." IDS_ML_WP_GROUPACCEPT_INFO "Clicking OK accepts the selected weapons and the weapon groupings." IDS_ML_WP_GROUPRESTORE_INFO "Lets you restore the currently saved weapon groups." IDS_ML_WP_EMPTYMISSILE_INFO "Empty missile weapon hardpoint. Only missile-type weapons can be installed on this hardpoint." IDS_ML_WP_EMPTYBALLISTIC_INFO "Empty ballistic weapon hardpoint. Only ballistic-type weapons can be installed on this hardpoint." IDS_ML_WP_EMPTYBEAM_INFO "Empty beam weapon hardpoint. Only beam-type weapons can be installed on this hardpoint." IDS_ML_WP_EMPTYOMNI_INFO "Empty omni hardpoint. Any weapon type can be installed on this hardpoint." IDS_ML_WP_AVAILABLEWEAPONS_INFO "This list contains the weapons available for installation on the 'Mech." IDS_ML_AR_ARMORTYPE_INFO "Lets you select the armor type for the 'Mech." IDS_ML_ARCTICWOLF_INFO "This is info for the Arctic Wolf" IDS_ML_AR_HEADSPIN_INFO "Weight of the head armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." END STRINGTABLE DISCARDABLE BEGIN NON_LOCALIZED_STRINGS "//////////////////////// DO NOT LOCALIZE \\\\\\\\\\\\\\\\\\\\\\\\" DNL_MECH_NAMES "////////////////////////// 'MECH NAMES \\\\\\\\\\\\\\\\\\\\\\\\\\" DNL_ARGUS "Argus" DNL_ATLAS "Atlas " DNL_AWESOME "Awesome " DNL_BUSHWACKER "Bushwacker " DNL_CATAPULT "Catapult " DNL_CHIMERA "Chimera " END STRINGTABLE DISCARDABLE BEGIN DNL_ZEUS "Zeus" DNL_DRAGON "Dragon" DNL_HELLHOUND "Hellhound" DNL_HUNCHBACK "Hunchback" DNL_ULLER "Uller" DNL_WOLFHOUND "Wolfhound IIC" DNL_WEAPON_NAMES "////////////////////////// WEAPON NAMES \\\\\\\\\\\\\\\\\\\\\\\\\\" DNL_FLAMER "Flamer " DNL_BMBLAS "Bombast Laser " DNL_CERLGL "Clan Extended Range (ER) Large Laser " DNL_CERMDL "Clan Extended Range (ER) Medium Laser " DNL_CERSML "Clan Extended Range (ER) Small Laser " DNL_LGLAS "Large Laser " DNL_MDLAS "Medium Laser " DNL_SMLAS "Small Laser " DNL_CERPPC "Clan Extended Range (ER) Particle Projection Cannon (PPC) " END STRINGTABLE DISCARDABLE BEGIN IDS_ML_AR_HEADSLIDER_INFO "Weight of the head armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_LARMSPIN_INFO "Weight of the left arm armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_LARMSLIDER_INFO "Weight of the left arm armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_RARMSPIN_INFO "Weight of the right arm armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_RARMSLIDER_INFO "Weight of the right arm armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_LTORSOSPIN_INFO "Weight of the left torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_LTORSOSLIDER_INFO "Weight of the left torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_CTORSOSPIN_INFO "Weight of the center torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_CTORSOSLIDER_INFO "Weight of the center torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_RTORSOSPIN_INFO "Weight of the right torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_RTORSOSLIDER_INFO "Weight of the right torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_BTORSOSPIN_INFO "Weight of the rear torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_BTORSOSLIDER_INFO "Weight of the rear torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_LLEGSPIN_INFO "Weight of left leg armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." IDS_ML_AR_LLEGSLIDER_INFO "Weight of left leg armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_AR_RLEGSPIN_INFO "Weight of right leg armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_AR_RLEGSLIDER_INFO "Weight of right leg armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position." IDS_ML_ZEUS_INFO "This is info for the Zeus" IDS_ML_AR_FERROFIB_INFO "Ferro Fibrous armor is the standard armor used to protect a 'Mech. It weighs less than Laser Reflective and Reactive armor, but takes up more space on a 'Mech." IDS_ML_AR_REACTIVE_INFO "Reactive Armor weighs more than Ferro Fibrous armor, but is more effective against ammunition-type weapons." IDS_ML_AR_REFLECTIVE_INFO "Reflective armor weighs more than Ferro Fibrous armor, but is more effective against laser beam weapons." IDS_ML_WEAPONRANGE_INFO "Range:" IDS_ML_WEAPONDAMAGE_INFO "Damage:" IDS_ML_WEAPONHEAT_INFO "Heat:" IDS_ML_WEAPONRECYCLE_INFO "Recycle Time:" IDS_ML_ROUNDSPERTON_INFO "Rounds/Ton:" IDS_ML_NA_INFO "N/A" IDS_ML_WELCOME_INFO "Welcome to MechLab. When the pointer passes over specific parts of the interface, additional information will be displayed here." IDS_ML_MISSILES "Missiles" IDS_ML_MAIN_FIREPOWER "Firepower:" IDS_ML_MAIN_ARMOR "Armor:" IDS_ML_MAIN_SPEED "Speed:" END STRINGTABLE DISCARDABLE BEGIN DNL_PPC "Particle Projection Cannon (PPC) " DNL_CLGPLS "Clan Large Pulse Laser " DNL_CMDPLS "Clan Medium Pulse Laser " DNL_CSMPLS "Clan Small Pulse Laser " DNL_LGPLS "Large Pulse Laser " DNL_MDPLS "Medium Pulse Laser " DNL_SMPLS "Small Pulse Laser " DNL_LRM5 "Long-Range Missile (LRM) 5 " DNL_LRM10 "Long-Range Missile (LRM) 10 " DNL_LRM15 "Long-Range Missile (LRM) 15 " DNL_LRM20 "Long-Range Missile (LRM) 20 " DNL_CLRM5 "Clan Long-Range Missile (LRM) 5 " DNL_CLRM10 "Clan Long-Range Missile (LRM) 10 " DNL_CLRM15 "Clan Long-Range Missile (LRM) 15 " DNL_CLRM20 "Clan Long-Range Missile (LRM) 20 " DNL_MRM10 "Medium-Range Missile (MRM) 10 " END STRINGTABLE DISCARDABLE BEGIN DNL_MRM20 "Medium-Range Missile (MRM) 20 " DNL_MRM30 "Medium-Range Missile (MRM) 30 " DNL_MRM40 "Medium-Range Missile (MRM) 40 " DNL_SRM2 "Short-Range Missile (SRM) 2 " DNL_SRM4 "Short-Range Missile (SRM) 4 " DNL_SRM6 "Short-Range Missile (SRM) 6 " DNL_CSSRM2 "Clan Streak Short-Range Missile (CSTRK) 2 " DNL_CSSRM4 "Clan Streak Short-Range Missile (CSTRK) 4 " DNL_CSSRM6 "Clan Streak Short-Range Missile (CSTRK) 6 " DNL_THNDRBLT "Thunderbolt " DNL_AC5 "Autocannon (AC) 5 " DNL_AC10 "Autocannon (AC) 10 " DNL_LBXAC10 "LBX Autocannon (AC) 10 " DNL_LBXAC20 "LBX Autocannon (AC) 20 " DNL_CLBXAC10 "Clan LBX Autocannon (AC) 10 " DNL_CLBXAC20 "Clan LBX Autocannon (AC) 20 " END STRINGTABLE DISCARDABLE BEGIN DNL_PROPER_NAMES "////////////////////////// PROPER NAMES & TERMS \\\\\\\\\\\\\\\\\\\\\\\\\\" DNL_MECHLAB "MechLab" DNL_MECHWARRIOR_VENGEANCE "MechWarrior: Vengeance" DNL_COMSTAR "Comstar Information Network" DNL_INNERSPHERE "Inner Sphere" DNL_CLAN "Clan" DNL_MECHLAB_CAPS "MECHLAB" DNL_COMSTAR_SHORT "Comstar" IDS_MP_NC_BAD_ZONEMATCH "ZoneMatch browsing is not currently available. This is either because you do not have TCP/IP installed on your system, or because an installation error has occurred with one or more ZoneMatch components." IDS_MP_LOG_NOBROWSERS "Unable to list games, because none of the connection's browsing methods initialized properly." IDS_MP_HG_KICKBOTS "Leave Slots for Human" IDS_HELP_MP_HG_KICKBOTS "When checked, the server will always try to make one open slot for human player to join by kicking a bot if there is any in the game." IDS_MP_LOBBY_ERROR_BOTS_FULL "The game has maximum number of bots allowd. No more bots can be added." IDS_MP_LOBBY_TOTALTEAMMAX "MAX TOTAL" IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_TOTALMAX "Over maximum team total weight." IDS_MECHLAB "MechLab" END STRINGTABLE DISCARDABLE BEGIN DNL_UAC2 "Ultra Autocannon (AC) 2 " DNL_UAC5 "Ultra Autocannon (AC) 5 " DNL_CUAC2 "Clan Ultra Autocannon (AC) 2 " DNL_CUAC5 "Clan Ultra Autocannon (AC) 5 " DNL_CGAUSS "Clan Gauss Rifle " DNL_GAUSS "Gauss Rifle " DNL_LGAUSS "Light Gauss Rifle " DNL_LONGTOM "Long Tom Artillery " DNL_MG "Machine Gun Array " DNL_CMG "Clan Machine Gun Array " DNL_NARC "NARC Beacon " DNL_CNARC "Clan NARC Beacon " DNL_CERLGL_SHORT "Clan ER Large Laser" DNL_CERMDL_SHORT "Clan ER Medium Laser" DNL_CERSML_SHORT "Clan ER Small Laser" DNL_CERPPC_SHORT "Clan ER PPC" END STRINGTABLE DISCARDABLE BEGIN DNL_Owens "Owens" DNL_PUMA "Puma" DNL_RYOKEN "Ryoken" DNL_SUNDER "Sunder" DNL_TEMPLAR "Templar" DNL_AC2 "Autocannon (AC) 2 " DNL_AC20 "Autocannon (AC) 20 " DNL_AC2_SHORT "AC2 " DNL_AC20_SHORT "AC20 " DNL_CUAC10 "Clan Ultra Autocannon (AC) 10 " DNL_CUAC10_SHORT "Clan Ultra AC10" DNL_ISSSRM2 "Streak Short-Range Missile (STRK) 2 " DNL_ISSSRM4 "Streak Short-Range Missile (STRK) 4 " DNL_ISSSRM6 "Streak Short-Range Missile (STRK) 6 " DNL_MISC_EQUIP "/////////////////////////// MISC ITEMS \\\\\\\\\\\\\\\\\\\\\\\\\\\\" DNL_JUMPJETS "Jump Jets " END STRINGTABLE DISCARDABLE BEGIN DNL_ECM "Electronic Countermeasures (ECM) " DNL_BAP "Beagle Active Probe (BAP)" DNL_LA "Light Amplification " DNL_AMS "Anti-Missile System (AMS) " DNL_LAMS "Laser Anti-Missile System (LAMS) " DNL_FERROFIB "Ferro Fibrous" DNL_ENDOSTEEL "Endo Steel" DNL_ECM_SHORT "ECM" DNL_AMS_SHORT "AMS" DNL_LAMS_SHORT "LAMS" DNL_HEAT_SINK "Heat Sink" DNL_ADVANCED_GYRO "Advanced Gyro" DNL_IFF_JAMMER "IFF Jammer" DNL_ISSSRM2_SHORT "STRK2" DNL_ISSSRM4_SHORT "STRK4" DNL_ISSSRM6_SHORT "STRK6" END STRINGTABLE DISCARDABLE BEGIN DNL_COUGAR "Cougar " DNL_DAISHI "Daishi " DNL_HELLSPAWN "Hellspawn " DNL_LOKI "Loki " DNL_MADCAT "Mad Cat" DNL_MADCAT2 "Mad Cat MKII" DNL_MAULER "Mauler " DNL_NOVACAT "Nova Cat " DNL_OSIRIS "Osiris " DNL_RAVEN "Raven " DNL_SHADOWCAT "Shadow Cat" DNL_THANATOS "Thanatos " DNL_THOR "Thor " DNL_UZIEL "Uziel " DNL_VULTURE "Vulture " DNL_ARCTICWOLF "Arctic Wolf" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_MAIN_HEATEFF "Heat Efficiency:" IDS_ML_MAIN_RESTORE "Restore" IDS_ML_MAIN_SAVE "Save As" IDS_ML_MAIN_EXIT "Exit" IDS_ML_MAIN_MAXTON "Maximum Tonnage:" IDS_ML_MAIN_CURRENTTON "Current Tonnage:" IDS_ML_MAIN_AVAILTON "Available Tonnage:" IDS_ML_MAIN_NOMECHS "No 'Mechs have been created. To create a new 'Mech, click NEW on the Chassis tab." IDS_ML_TAB_CHASSIS "Chassis" IDS_ML_TAB_WEAPONS "Weapons" IDS_ML_TAB_ARMOR "Armor" IDS_ML_SAVE_MECHNAME "'Mech Name:" IDS_ML_SAVE_DEFAULTNAME "Variant1" IDS_ML_SAVE_TITLE "SAVE 'MECH" IDS_ML_SAVE_DESCRIPTION "You can save this 'Mech by using the same name, or create a new 'Mech by using a different name." IDS_ML_WP_LIST "Category:" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_WP_LISTALL "All Weapons" IDS_ML_WP_LISTBEAM "Beam Weapons" IDS_ML_WP_LISTBALLISTIC "Ballistic Weapons" IDS_ML_WP_LISTMISSILE "Missile Weapons" IDS_ML_WP_SLOTS "Slots" IDS_ML_WP_NAME "Name" IDS_ML_WP_TONS "Tons" IDS_ML_WP_GROUP "GROUP" IDS_ML_WP_STRIP "STRIP" IDS_ML_WP_GUNRACK "Gun Rack" IDS_ML_WP_MISSILERACK "Missile Rack" IDS_ML_WP_OMNIRACK "Omni Rack" IDS_ML_WP_BEAMRACK "Beam Rack" IDS_ML_WP_HEAD "Head" IDS_ML_WP_LTORSO "L. Torso" IDS_ML_WP_CTORSO "C. Torso" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_WP_RTORSO "R. Torso" IDS_ML_WP_LARM "L. Arm" IDS_ML_WP_RARM "R. Arm" IDS_ML_WP_WEAPONNAME "Weapon Name" IDS_ML_WP_DEFINEGROUPS "WEAPON GROUPS" IDS_ML_WP_INSTALLEDWEAPONS "Installed Weapons:" IDS_ML_CH_TYPE "Type:" IDS_ML_CH_NAME "Name:" IDS_ML_CH_CAMO "Camouflage:" IDS_ML_CH_HEATSINKS "Heat Sinks:" IDS_ML_CH_TOPSPEED "Top Speed (KPH):" IDS_ML_CH_ENGINERATING "Engine Rating:" IDS_ML_CH_AUXEQUIP "Components:" IDS_ML_CH_TONS "Tons:" IDS_ML_CH_CHASSISTECH "Chassis Tech Type:" IDS_ML_CH_CHASSISCLASS "Chassis Class:" END STRINGTABLE DISCARDABLE BEGIN DNL_PPC_SHORT "PPC" DNL_CLGPLS_SHORT "Clan Large Pulse" DNL_CMDPLS_SHORT "Clan Medium Pulse" DNL_CSMPLS_SHORT "Clan Small Pulse" DNL_LRM5_SHORT "LRM5" DNL_LRM10_SHORT "LRM10" DNL_LRM15_SHORT "LRM15" DNL_LRM20_SHORT "LRM20" DNL_CLRM5_SHORT "Clan LRM5" DNL_CLRM10_SHORT "Clan LRM10" DNL_CLRM15_SHORT "Clan LRM15" DNL_CLRM20_SHORT "Clan LRM20" DNL_MRM10_SHORT "MRM10" DNL_MRM20_SHORT "MRM20" DNL_MRM30_SHORT "MRM30" DNL_MRM40_SHORT "MRM40" END STRINGTABLE DISCARDABLE BEGIN DNL_SRM2_SHORT "SRM2" DNL_SRM4_SHORT "SRM4" DNL_SRM6_SHORT "SRM6" DNL_CSSRM2_SHORT "Clan STRK2" DNL_CSSRM4_SHORT "Clan STRK4" DNL_CSSRM6_SHORT "Clan STRK6" DNL_AC5_SHORT "AC5" DNL_AC10_SHORT "AC10" DNL_LBXAC10_SHORT "LBX AC10" DNL_LBXAC20_SHORT "LBX AC20" DNL_UAC2_SHORT "Ultra AC2" DNL_UAC5_SHORT "Ultra AC5" DNL_CUAC2_SHORT "Clan Ultra AC2" DNL_CUAC5_SHORT "Clan Ultra AC5" DNL_CLBXAC10_SHORT "Clan LBX AC10" DNL_CLBXAC20_SHORT "Clan LBX AC20" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CH_ACCELERATION "Acceleration (Meters/Sec.):" IDS_ML_CH_DECELERATION "Deceleration (Meters/Sec.):" IDS_ML_CH_TURNRATE "Turn Rate (Degrees/Sec.):" IDS_ML_CH_TWISTRANGE "Torso Twist Range (Degrees):" IDS_ML_CH_TWISTSPEED "Torso Twist Speed (Degrees/Sec.):" IDS_ML_CH_NEWMECH "NEW 'MECH" IDS_ML_AR_STANDARD "Standard" IDS_ML_AR_REACTIVE "Reactive" IDS_ML_AR_REFLECTIVE "Reflective" IDS_ML_AR_DISTRIB "DISTRIBUTE" IDS_ML_AR_POINTS_TON "Points/Ton:" IDS_ML_AR_LOCATION "Location" IDS_LM_AR_TOTAL "Total:" IDS_ML_AR_POINTS "Points" IDS_ML_AR_HEAD "Head:" IDS_ML_AR_RARM "Right Arm:" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_AR_LARM "Left Arm:" IDS_ML_AR_RTORSO "Right Torso:" IDS_ML_AR_CTORSO "Center Torso:" IDS_ML_AR_LTORSO "Left Torso:" IDS_ML_AR_BTORSO "Rear Torso:" IDS_ML_AR_RLEG "Right Leg:" IDS_ML_AR_LLEG "Left Leg:" IDS_ML_AR_INTSTRUCTURE "Internal Structure Type:" IDS_ML_AR_POINTS_INFO "Indicates the amount of points (damage) the selected armor can sustain, based on its tonnage." IDS_ML_SAVE_CHANGES "SAVE CHANGES" IDS_ML_SAVE_CHANGES_DESCRIPTION "Do you want to save changes to your 'Mech before leaving MechLab?" IDS_ML_SAVECONFIRM_YES "Lets you save the changes you made and closes MechLab." IDS_ML_SAVECONFIRM_NO "Lets you close MechLab without saving any changes. " IDS_ML_CH_HEAVY "Heavy" IDS_ML_CH_ASSAULT "Assault" IDS_ML_CH_MEDIUM "Medium" END STRINGTABLE DISCARDABLE BEGIN MAIN_MENU_STRINGS "////////////////////////// MAIN MENU STRINGS \\\\\\\\\\\\\\\\\\\\\\\\\\" IDS_MM_CAMPAIGN "Campaign" IDS_MM_INSTANTACTION "Instant Action" IDS_MM_MULTI "Multiplayer" IDS_MM_OPTIONS "Options" IDS_MM_CINEMACREDITS "Cinemas & Credits" IDS_MM_ROSTER "Roster" IDS_MM_TRAINING "Training" END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_OM_GAME "The Game tab lets you set specific options that effect MechWarrior combat." IDS_HELP_OM_VIDEO "The Video tab lets you set basic options for how the game will appear on your screen. You can set specific, graphical details and advanced settings by running autoconfig from the Start menu." IDS_HELP_OM_AUDIO "The Audio tab lets you set the volume levels for background music and special effect sounds, as well as turn the computer voice on or off." IDS_HELP_OM_CONTROLS "The Controls tab lets you select the input devices for playing the game and allows you to remap the game controls." IDS_HELP_OM_MULTIPLAYER "The Multiplayer tab lets you enter a name for you and your team, select insignia for you and your team, and set options for playing other players." IDS_HELP_OM_DEFAULT "Lets you restore all options, except those on the Controls tab, to their default settings." IDS_HELP_OM_MAIN_MENU "Clicking this will return you to the Main menu." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_OM_G_DIFF "Lets you select the level of difficulty for the game." IDS_HELP_OM_G_HEAT "When On is selected, you will be vulnerable to overheating. If you select Off, you will not be affected by heat." IDS_HELP_OM_G_INVINCIBILITY "When On is selected, you will be invincible! If you select Off, you will be vulnerable to destruction." IDS_HELP_OM_G_UNLIMITED "When On is selected, the amount of ammunition will be unlimited. If you select Off, you will have a fixed amount available." IDS_HELP_OM_G_1ST_PERSON "When 1st Person is selected, the default view for the game will be from inside the 'Mech cockpit." IDS_HELP_OM_G_3RD_PERSON "When 3rd Person is selected, the default view for the game will be the 3rd person view and you will be able to see your 'Mech move about in front of you." IDS_HELP_OM_V_SCREEN "Lets you select the resolution size for the game. Selecting a resolution greater than what your computer can support will slow down the game." IDS_HELP_OM_V_GRAPHICAL "Lets you select the level of detail for the game. Selecting a level greater than what your computer can support will slow down the game." IDS_HELP_OM_V_GAMMA "Lets you select the level of brightness for the mid-range of the gray tones in the game, without significantly affecting the highlights and shadows." IDS_HELP_OM_V_ADVANCED "Lets you modify the advanced visual effects for the game." IDS_HELP_OM_VA_SHADOWS "Lets you select the level of detail for shadow in the game." IDS_HELP_OM_VA_PARTICLE "Lets you select the level at which graphic effects are displayed in the game." IDS_HELP_OM_VA_32BIT_TEX "When Yes is selected, higher-quality images are displayed in the game." IDS_HELP_OM_VA_32BIT_COLOR "When Yes is selected, higher-quality colors are displayed in the game." IDS_HELP_OM_VA_MODEL "Lets you select the level of detail for 3-D models in the game." IDS_HELP_OM_VA_LIGHT_METH "Lets you select either a lightmap or a vertex as the source of lighting." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_OM_VA_LIGHTS "Lets you select the level of dynamic lights shown in the game." IDS_HELP_OM_VA_LAYERS "Lets you select the level of detail layered onto the terrain textures." IDS_HELP_OM_VA_TEXTURE "When Yes is selected, a detail texture is added to the terrain in the game." IDS_HELP_OM_VA_SKY "When Yes is selected, a sky is displayed in the game." IDS_HELP_OM_VA_FILTERING "Lets you select the type of filtering for the game. When filtering is used, images in the game appear smoother." IDS_HELP_OM_VA_NATURALS "When Yes is selected, additional terrain details, such as small rocks and vegetation, are added to the game." IDS_HELP_OM_VA_ANTI_ALIASING "When Yes is selected and your hardware supports it, full-screen anti-aliasing is added to the game. This reduces the appearance of jagged edges on diagonal lines and curved edges." IDS_HELP_OM_VA_ENVIRONMENT "When Yes is selected, visual environmental effects, such as rain, snow, and lightning, are added to the game." IDS_HELP_OM_VA_CLIPPING "Lets you select how much of an object is displayed on your screen." IDS_HELP_OM_A_EFFECTS "Lets you adjust the volume level for the special effects." IDS_HELP_OM_A_MUSIC "Lets you adjust the volume level for the background music." IDS_HELP_OM_A_VOICE "Lets you adjust the volume level for the voices." IDS_HELP_OM_A_BETTY "When On is selected, the computer voice is audible. If you select Off, it will not be audible." IDS_HELP_OM_A_HARDWARE_SELECTION "When On is selected, the sound card in your computer will process most of the sound for the game. Default is Off because some drivers may not be able to handle this without locking up your system." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_OM_C_DEVICES "Lets you select the input devices for operating the game." IDS_HELP_OM_C_KEYBOARD "Lets you use the keyboard to operate the game." IDS_HELP_OM_C_JOYSTICK "Lets you use the joystick to operate the game." IDS_HELP_OM_C_MOUSE "Lets you use the mouse to operate the game." IDS_HELP_OM_C_KEY_BUTTON "Lets you assign a specific button or keystroke to the various input devices, as described in the MechWarrior Quick Reference Card." IDS_HELP_OM_M_NAME "Lets you enter the name you want to be identified by in the game, and which can be different from the one you enter in the Roster. If no name is entered, the default will be the Roster name." IDS_HELP_OM_M_TEAM "Lets you enter a name that your team or Clan will be identified by in the game." IDS_HELP_OM_M_PLAYER_INSIGNIA "Lets you select an insignia to wear during the game." IDS_HELP_OM_M_TEAM_INSIGNIA "Lets you select an insignia for your team to wear during the game." IDS_HELP_OM_M_PLAY_RANKED "When you select this option and enter a password, you will be able to track your MechWarrior online performance. You can check your personal stats at stats.Zone.com." IDS_HELP_OM_M_PASSWORD "Using a password lets you protect the game stats of the selected Multiplayer Name." IDS_HELP_OM_G_FRIENDLY "When On is selected, all players in the game are vulnerable to friendly fire. If you select Off, players will not be hurt by a teammate's fire." IDS_HELP_OM_G_SPLASH "When On is selected, all players will be vulnerable to damage from nearby explosions. If you select Off, players will be invincible to such damage." IDS_HELP_OM_V_BRIGHT "Lets you select the overall level of brightness for the game." IDS_HELP_OM_V_CONTRAST "Lets you select the level of contrast in the game between black and white." IDS_HELP_OM_M_PLAYER_INSIGNIA_FORWARD "Clicking this will advance you through the list of insignia." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_MP_REMOVE_CONNECTION "Lets you remove the selected connection from the list." IDS_HELP_MP_QUICK_JOIN "Lets you automatically join the game with the fastest connection speed, using the currently selected connection." IDS_HELP_MP_HOST "Lets you host a game using your computer as the game server." IDS_HELP_MP_CONNECT "Lets you use the currently selected connection to play a game." IDS_HELP_MP_OPTIONS "Lets you modify the settings for the Game, Video, Audio, Controls, and Multiplayer options." IDS_HELP_MP_HG_BACK "Clicking this returns you to the previous screen." IDS_HELP_MP_HG_START "Clicking this displays the Game Lobby screen." IDS_MP_NEW "NEW" IDS_MP_EDIT "EDIT" IDS_MP_REMOVE "REMOVE" IDS_MP_QUICK_JOIN "QUICK JOIN" IDS_MP_HOST "HOST" IDS_MP_CONNECT "CONNECT" IDS_MP_OPTIONS "OPTIONS" IDS_MP_HG_BACK "BACK" IDS_MP_HG_START "START" END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_MP_HG_SERVER "To host a game, you need to enter a name for your server." IDS_HELP_MP_HG_DEDICATED "When selected, the host will only be able to host the game on the server, but not play. If unselected, the host will be able to host and play the game." IDS_HELP_MP_HG_PASSWORD "Lets you enter a password that players will be required to use in order to join the game." IDS_HELP_MP_HG_ADVERTISE "When selected, the game will be advertised on the server." IDS_HELP_MP_HG_REPORT "When selected, the server will report individual player statistics to stats.Zone.com at the end of each match played on the server." IDS_HELP_MP_HG_MOTD "When selected, the message of the day will be displayed to a player upon joining the game." IDS_HELP_MP_HG_MAP_CYCLE "When selected, the server will cycle through a list of missions defined by a file on the server." IDS_HELP_MP_HG_DELAY_MAPS "Lets you select the duration of the delay between maps." IDS_HELP_MP_HG_JOIN_IN "Lets you set the time limit within which a player has to join a game in progress, before waiting for a new game to start." IDS_HELP_MP_HG_CUSTOM "When selected, players will be able to use custom decals and have them included in the Multiplayer tab of the Options menu." IDS_HELP_MP_HG_1ST_PERSON "When selected, all players in the game will play from the 1st-person perspective (cockpit view)." IDS_HELP_MP_HG_LIMITED_AMMO "When selected, the amount of ammunition each player has will be limited. If unselected, players will have unlimited ammunition." IDS_HELP_MP_HG_HEAT_MGT "When selected, the players in the game will be vulnerable to overheating. If unselected, players will not be affected by heat." IDS_HELP_MP_HG_FRIENDLY "When selected, all players in the game are vulnerable to friendly fire. If unselected, players will not be hurt by a teammate's fire." IDS_HELP_MP_HG_SPLASH "When selected, all players will be vulnerable to damage from nearby explosions. If unselected, players will be invincible to such damage." IDS_HELP_MP_HG_RESPAWN "When selected, an eliminated 'Mech will reappear immediately. If unselected, the dead 'Mech will reppear only after it fires a weapon." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_MP_HG_CANT_TALK "When selected, dead 'Mechs and camera ship will not be able to talk to living 'Mechs in the game. If unselected, they will be able to talk to both living and dead 'Mechs." IDS_HELP_MP_HG_CANT_SEE "When selected, dead 'Mechs will not be able to see the game action. If unselected, a dead 'Mech will be able to see the game, but only as an observer." IDS_HELP_MP_HG_RESTRICT "When selected, you can click the EDIT RESTRICTIONS button to remove specific 'Mechs, weapons, and components from the game." IDS_HELP_MP_HG_MAX_NUMBER "Lets you set the maximum number of players for a game." IDS_MP_HG_SERVER "Server Name" IDS_MP_HG_DEDICATED "Dedicated Server" IDS_MP_HG_PASSWORD "Password Protected" IDS_MP_HG_ADVERTISE "Advertise This Game" IDS_MP_HG_REPORT "Report Game Stats to stats.Zone.com" IDS_MP_HG_MAP_CYCLE "Use Map Cycle List" IDS_MP_HG_DELAY_MAP "Delay Between Maps" IDS_MP_HG_JOIN_IN "Allow Join in Progress" IDS_MP_HG_CUSTOM "Allow Custom Decals" IDS_MP_HG_1ST_PERSON "Force 1st-Person Perspective" IDS_MP_HG_LIMITED "Limited Ammunition" IDS_MP_HG_HEAT_MGT "Heat Management" END STRINGTABLE DISCARDABLE BEGIN IDS_OM_MEDIUM "Medium" IDS_OM_LOW "Low" IDS_OM_CUSTOM "Custom" IDS_OM_TRILINEAR "Trilinear" IDS_OM_BILINEAR "Bilinear" IDS_OM_A_BETTY_TITLE "Computer Voice:" IDS_IA_TRAINING "Training" IDS_IA_MISSION "Mission Play" IDS_IA_WAVE "Wave" IDS_IA_MASTERS "Master Trials" IDS_IA_ENEMY_TITLE1 "Enemy 'Mechs:" IDS_IA_PLAYERS "Player Lives:" IDS_IA_UNLIMITED "Unlimited" IDS_IA_MASTERS_DESC "This is the ultimate challenge and lasts up to 10 minutes. To start, select Difficulty level and then click the LAUNCH button. To win, you must kill two Masters and survive a third. If your ‘Mech is destroyed twice, you lose. To challenge a Master one-on-one, fire one of your weapons." IDS_OM_M_ALLOW "Allow Custom Decals" IDS_IA_MECH "'Mech" END STRINGTABLE DISCARDABLE BEGIN IDS_GN_NONE_LC "None" IDS_GN_SAVE_AS "SAVE AS" IDS_GN_HELP_LOAD_BUTTON "Lets you select a saved game from a displayed list and load it." IDS_GN_READY "READY" IDS_GN_OPTIONS "OPTIONS" IDS_GN_EDIT "EDIT" IDS_GN_NEXT "NEXT" IDS_GN_BACK "BACK" IDS_GN_DONE "DONE" IDS_GN_COMPLETED "Completed" IDS_GN_ERROR "ERROR" END STRINGTABLE DISCARDABLE BEGIN IDS_RS_B_CREATE "CREATE" IDS_RS_B_EDIT "EDIT" IDS_RS_B_CLONE "CLONE" IDS_RS_B_REMOVE "REMOVE" IDS_RS_B_QUIT "QUIT" IDS_RS_B_ENTER "ENTER" IDS_RS_L_PILOT_NAME "Pilot Name" IDS_RS_L_DIFFICULTY "Difficulty" IDS_RS_E_DIFFICULTY "Error! Invalid difficulty level specified." IDS_RS_E_PILOT_LIMIT "Error! Pilot profile limit has been reached." IDS_RS_E_PILOT_CREATE_EMPTY "Error! Can't create a pilot profile with an empty name." IDS_RS_E_PILOT_CREATE_SAME "Error! Can't create a pilot profile with a duplicated name." IDS_RS_E_PILOT_CLONE_EMPTY "Error! Can't clone a pilot profile with an empty name." IDS_RS_E_PILOT_CLONE_SAME "Error! Can't clone a pilot profile with a duplicated name." END STRINGTABLE DISCARDABLE BEGIN IDS_RS_E_PILOT_EDIT_EMPTY "Error! Can't edit a pilot profile with an empty name." IDS_RS_E_PILOT_EDIT_SAME "Error! Can't edit a pilot profile with a duplicated name." IDS_RS_L_PILOT_NAME_COLON "Pilot Name:" IDS_RS_L_DIFFICULTY_COLON "Difficulty:" IDS_RS_Q_REMOVE_PILOT1 "You are about to permanently remove the selected pilot profile." IDS_PS_B_RESUME "RESUME" IDS_PS_B_OPTIONS "OPTIONS" IDS_PS_B_EXIT_MISSION "EXIT MISSION" IDS_PS_B_DISCONNECT "DISCONNECT" END STRINGTABLE DISCARDABLE BEGIN IDS_PS_B_QUIT "QUIT TO DESKTOP" IDS_PS_B_LOAD "LOAD" IDS_PS_B_MAIN_MENU "MAIN MENU" IDS_RS_CREATE_TITLE "CREATE PILOT PROFILE" IDS_RS_CLONE_TITLE "CLONE PILOT PROFILE" IDS_RS_EDIT_TITLE "EDIT PILOT PROFILE" IDS_RS_REMOVE_TITLE "REMOVE PILOT PROFILE" IDS_RS_E_PILOT_CREATE_INVALID "Error! Can't create a pilot profile with an invalid name." IDS_RS_E_PILOT_CLONE_INVALID "Error! Can't clone a pilot profile with an invalid name." IDS_RS_E_PILOT_EDIT_INVALID "Error! Can't edit a pilot profile with an invalid name." IDS_RS_Q_REMOVE_PILOT2 "Are you sure you want to do this?" IDS_PS_Q_EXIT_MISSION "Are you sure you want to exit this mission?" IDS_PS_Q_DISCONNECT "Are you sure you want to exit this mission and disconnect?" IDS_PS_Q_MAIN_MENU "Are you sure you want to exit this mission and return to the Main menu?" IDS_RS_S_CREATE "To create a new pilot profile, enter a name and select the Difficulty level." IDS_RS_S_CLONE "To create a cloned pilot profile, enter a new name. This new profile will contain the original pilot information under a new name." END STRINGTABLE DISCARDABLE BEGIN IDS_HLM_ESCORT "Escort" IDS_HLM_CAMPAIGN "Campaign" IDS_HLM_CDESTRUCTION "Custom Destruction" IDS_HLM_CTDESTRUCTION "Custom Team Destruction" IDS_HELP_MP_CONNECT_GAME_SERVERS "Contains the list of available game servers. Only game server hosts that select the Advertise This Game option in the Host A Game screen will apear in this list. You can select a different game server by clicking on it. " IDS_HELP_MP_CONNECT_PLAYERS "Player List" IDS_HELP_MP_CONNECT_ADD "Lets you add a game server." IDS_HELP_MP_CONNECT_UPDATE "Lets you retrieve an updated list of game servers that reflects the servers which were added or deleted since you connected to the server." IDS_HELP_MP_CONNECT_FILTER "Filters the entire list of game servers based on minimum ping, availability, game type, and whether they currently contain players." IDS_HELP_MP_CONNECT_REFRESH "Lets you retrieve updated information for the currently displayed game servers." IDS_HELP_MP_CONNECT_OPTIONS "Clicking this will take you to the Options menu where you can modify the Multiplayer settings." IDS_HELP_MP_CONNECT_HOST "Clicking this will take you to the screen where you can set the options for hosting a game." IDS_HELP_MP_CONNECT_JOIN "Lets you join the game in progress for the currently selected server." IDS_HELP_MP_CONNECT_SERVER_INFO "Clicking this will display more details about the currently selected server." IDS_MP_MC_BROWSE "Browse:" IDS_HELP_MP_BR_READY "When you click this, your changes will be accepted and you will be returned to the Host Setup screen." END STRINGTABLE DISCARDABLE BEGIN IDS_MP_C_LAUNCHOS "" IDS_MP_AIP_ENTER "Enter the IP Address or the name of the server you want to add to the Server Browser." IDS_MP_AIP_TITLE "ADD SERVER" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_AIP_ADD "Server:" IDS_MP_AIP_INCORRECT "Incorrect Password" IDS_MP_FILT_CLEAR "CLEAR" IDS_MP_FILT_PINGLESS "Ping Less Than:" IDS_MP_FILT_MILLISECONDS "milliseconds" IDS_MP_FILT_AVAIL "Available/Open" IDS_MP_FILT_1ORMORE "Contains One or More Players" IDS_MP_FILT_GAMETYPE "Game Type:" IDS_MP_FILT_CONTPLAYER_NAME "Contains Player Name:" IDS_MP_FILT_CONTPLAYER_FACTION "Contains Players in Faction:" IDS_MP_FILT_SHOW_SERVER "Only those games which fulfill the requirements set below will be listed in the Server Browser." IDS_MP_GUNS_CONNECTED "Connected" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_GUNS_INIT "Initializing . . ." IDS_MP_GUNS_INIT_BROWSER "Initializing Browser . . ." IDS_MP_GUNS_FIND_SERVER "Finding Master Server" IDS_MP_GUNS_FIND_SERVER1 "' . . . " IDS_MP_GUNS_FIND_GAME "Finding Game Servers . . ." IDS_MP_GUNS_FIND_PLAYER "Finding Players . . ." IDS_MP_GUNS_CLOSE_CONNECT "Closing Connection . . ." IDS_MP_GUNS_CLOSED "Closed . . ." IDS_MP_GUNS_UNKNOWN "Unknown Error . . ." IDS_MP_GUNS_ERROR "ERROR:" IDS_MP_GUNS_STATUS "ZoneMatch Status:" IDS_MP_GS_STATUS "GS Status:" IDS_MP_MAIN_TITLE "Multiplayer" IDS_MP_MAIN_QUICKJOIN "QUICK JOIN" IDS_MP_MAIN_HOST "HOST" IDS_MP_MAIN_CONNECT "CONNECT" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_MAIN_CONNECTION "Connection:" IDS_MP_MAIN_SELECTCONNECTION "Select a connection to use for your multiplayer session." IDS_MP_MAIN_CONNECTIONSETUP "CONNECTION SETUP" IDS_MP_LOBBY_TAB_MAP "MAP" IDS_MP_LOBBY_TAB_MISSION "MISSION" IDS_MP_LOBBY_TAB_SERVER "SERVER" IDS_MP_LOBBY_MAP_DESC_TITLE "Description:" IDS_MP_NC_NOCONNECTION "You have not configured any connections for a multiplayer session. " IDS_MP_NC_CREATECONNECTION " Click the NEXT button to create a new connection." IDS_MP_NC_ARECONNECTED "Are you currently connected to a network?" IDS_MP_NC_YESCONNECTED "Yes, I am on a LAN or a dial-up connection." IDS_MP_NC_NOCONNECTED "No, I need to establish a dial-up connection." IDS_MP_NC_SPEED_TYPE_TITLE "Connection Type:" IDS_MP_NC_SPEED_TYPE_MODEM "Modem" IDS_MP_NC_SPEED_TYPE_ISDN "ISDN" IDS_MP_NC_SPEED_TYPE_XDSL "XDSL" END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_OM_M_PLAYER_INSIGNIA_BACK "Clicking this will take you back through the list of insignia." IDS_HELP_OM_M_MULTI "Clicking this will return you to Multiplayer." IDS_HELP_OM_C_DEFAULT "Clicking this will restore the key mappings to the default settings." IDS_HELP_OM_CANCEL "Clicking this will return you to the previous screen." IDS_HELP_OM_C_INVERTJOY "When this is selected, the Y axis for the joystick will be inverted." IDS_HELP_OM_C_INVERTMOUSE "When this is selected, the Y axis for the mouse will be inverted." IDS_HELP_OM_C_Force "When this is selected, you will experience feedback in the joystick while playing the game." IDS_OM_JOYSHIFT_TITLE "Joystick Shift" IDS_HELP_OM_C_JOYSHIFT "When this is selected, you will be able to set one of the joystick buttons as a Shift key." IDS_HELP_OM_C_JOYX "Lets you select an option for the joystick X axis." IDS_HELP_OM_C_JOYZ "Lets you select an option for the joystick Z axis." IDS_HELP_OM_C_MOUSEX "Lets you select an option for the mouse X axis." IDS_HELP_OM_C_JOYSHIFT_BOX "Click here and press one of the buttons on the joystick to set it as the Shift key." IDS_HELP_OM_A_DEFAULT "Clicking this will restore the audio options to their original settings." IDS_HELP_OM_V_DEFAULT "Clicking this will restore the video options to their original settings." IDS_HELP_OM_G_DEFAULT "Clicking this will restore the game options to their original settings." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_CM_CAMPAIGN_ICON "This is the Campaign Map icon. Clicking on it will display it in full size." IDS_HELP_OM_M_ALLOW "When selected, you will be able to use custom decals for yourself and your team, and which will appear in the above insignia lists. Custom decals for other players will also be included." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CH_LIGHT "Light" IDS_ML_CONTINUE "Lets you return to the previous screen." IDS_ML_SAVE_DONE "Have completed saving 'Mechs." IDS_ML_REMOVEYES_INFO "Lets you remove the current 'Mech from the MechLab database." IDS_ML_REMOVENO_INFO "Lets you return to the MechLab screen without removing the current 'Mech." IDS_ML_WP_BEAM "Beam" IDS_ML_WP_BALLISTIC "Ballistic" IDS_ML_WP_MISSILE "Missile" IDS_ML_W_OMNI "Omni (Any)" IDS_ML_EXPLOSIVES_INFO "Some 'Mechs can be mounted with High Explosives that enable them to self-destruct, damaging everything within a 30-meter radius." IDS_ML_FLARE_INFO "Flares are invaluable for night missions. Visible to anyone up to 1000 meters, they stick to whatever they hit when launched, burn for 15 seconds, and illuminate everything in a 200-meter radius." IDS_ML_REMOVEMECH "REMOVE 'MECH" IDS_ML_REMOVEMECH_SURE "Are you sure you want to remove this 'Mech?" IDS_ML_NEW_CLASS "Class:" IDS_ML_NEW_TONNAGE "Tonnage:" IDS_ML_NEW_TOPSPEED "Top Speed:" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_NC_SPEED_TYPE_CABLE "Cable" IDS_MP_NC_SPEED_TYPE_LAN "LAN" IDS_MP_NC_SPEED_TITLE "Connection Speed:" IDS_MP_NC_SPEED_14 "14 (modem)" IDS_MP_NC_SPEED_28 "28 (modem)" IDS_MP_NC_SPEED_56 "56 (modem)" IDS_MP_NC_SPEED_64 "64 (ISDN, multiple modems)" IDS_MP_NC_SPEED_128 "128 (ISDN, cable, DSL, multiple modems)" IDS_MP_NC_SPEED_384 "384 (cable, DSL)" IDS_MP_NC_SPEED_768 "768 (cable, DSL)" IDS_MP_NC_SPEED_1500 "1500 (cable, DSL)" IDS_MP_NC_SPEED_10K "10000 (10MB LAN)" IDS_MP_NC_SPEED_100K "100000 (100MB LAN)" IDS_NC_HOW_HOWBROWSE "How would you like to browse for games?" IDS_NC_HOW_GAMESPY "Game Spy" IDS_NC_HOW_GAMEZONE "ZoneMatch" END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_IA_WAVE_NUMBER "Lets you select the number of enemy waves that will appear during the combat." IDS_HELP_IA_ENEMY "Lets you select a chassis type for this enemy 'Mech." IDS_HELP_IA_TIME_DROP "Lets you select either day or night for when the action takes place." IDS_HELP_IA_DIFF_DROP "Lets you select the level of difficulty for the action." IDS_HELP_IA_LIVES_DROP "Lets you set the number of lives you can have (number of times you return from the dead) during a game." IDS_HELP_IA_WAVES_DROP "Lets you select the number of enemy waves that will appear during the action." IDS_HELP_IA_ENEMIES_DROP "Lets you select a chassis type for this enemy 'Mech." END STRINGTABLE DISCARDABLE BEGIN IDS_NC_HOW_LAN "Local Area Network (LAN)" IDS_NC_HOW_SERVER "Server Name or IP Address" IDS_NC_DIAL_USERNAME "User Name:" IDS_NC_DIAL_PASSWORD "Password:" IDS_NC_DIAL_LOGIN "Please enter your dial-up login:" IDS_MP_NC_NAMECONNECTION "Please enter a name for this connection." IDS_MP_NC_DIALUP_CONNECTION "Do you want to use a dial-up connection?" IDS_MP_NC_DIALUP_YES "Yes, I want to use an existing dial-up network connection, or create a new one in order to connect to an internet service provider (ISP) or a dial-up networking server." IDS_MP_NC_DIALUP_NO "No, I want to connect directly to another computer using my modem or serial port." IDS_MP_NC_SELECT_DIALUP_TITLE "Dial-up Connection:" IDS_MP_NC_SELECT_DIALUP_NEW "CREATE NEW . . ." IDS_MP_NC_SELECT_DIALUP "Select a dial-up connection. You may select an existing one or create a new one." IDS_MP_NC_LAUNCHOS "" IDS_HELP_MP_BR_CHASSIS "When you click on a box with a green checkmark, the checkmark will be replaced with a red x to indicate that the corresponding chassis has been removed from the game." IDS_HELP_MP_BR_SELECTION "Clicking this will display a drop-down menu containing the different weapon and component categories." IDS_HELP_MP_BR_WEAPONS "When you click on a box with a green checkmark, the checkmark will be replaced with a red x to indicate that the corresponding weapon or component has been removed from the game." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_IA_ACTION_DROP "Lets you select one of four types of action to participate in. If you select Master Trials, the mission and all the related options will be randomly and automatically selected for you." IDS_HELP_IA_MAP_DROP "Lets you select the type of environment for the action." IDS_HELP_PAUSE_CLOSE "This will return you to the Pause menu." IDS_WHEEL_UP "Wheel - Up" IDS_WHEEL_DOWN "Wheel - Down" IDS_OM_JOYTHROTTLE_TITLE "One-way Throttle" IDS_HELP_OM_C_JOYTHROTTLE "When this is selected, throttle will be one-way only. You can use the Reverse/Forward Toggle to change throttle direction." END STRINGTABLE DISCARDABLE BEGIN IDS_MP_HG_FRIENDLY "Friendly Fire" IDS_MP_HG_SPLASH "Splash Damage" IDS_MP_HG_RESPAWN "Force Respawn" IDS_MP_HG_CANT_TALK "Dead 'Mechs Can't Talk" IDS_MP_HG_CANT_SEE "Dead 'Mechs Can't See" IDS_MP_HG_RESTRICT "Restrict 'Mechs and Components" IDS_MP_HG_MAX_NUMBER "Max Number of Players" IDS_MP_HG_TITLE "Host Setup" IDS_MP_HG_MIN "min." IDS_MP_HG_TIMELIMIT "Join Time Limit:" IDS_MP_HG_SECONDS "sec." IDS_MP_HG_EDITRESTICT "EDIT RESTRICTIONS" IDS_MP_PASS_ENTER "Enter Password:" IDS_MP_PASS_PROTECTION "PASSWORD PROTECTION" IDS_MP_LOBBY_LOCKSERVER "LOCK SERVER" IDS_MP_LOBBY_CHAT "CHAT:" END STRINGTABLE DISCARDABLE BEGIN IDS_ERROR_CM_PLAYERMECH "No player 'Mech selected." IDS_ERROR_CM_PLAYERMECH_MSG "Return to the Campaign menu and select a 'Mech." IDS_ERROR_CM_LMMECH "Lancemate does not have a 'Mech." IDS_ERROR_CM_LMMECH_MSG "Return to the Campaign menu and select a 'Mech." IDS_ERROR_CM_NOLM "No Lancemate selected." IDS_ERROR_CM_NOLM_MSG "Return to the Campaign menu and select a Lancemate." IDS_ERROR_OM_M_NAME_MSG "Can't use an empty name to name a player." IDS_ERROR_OM_M_CHAR_MSG "Can't use reserved characters (\\, /, *, "", &, ?, :, <, >, |) to name a player." IDS_ERROR_MP_NUMCONNECT "You cannot have more than 20 connections at a time." IDS_ERROR_MP_NUMCONNECT_TITLE "You have too many connections." END STRINGTABLE DISCARDABLE BEGIN IDS_CMW_TITLE "Mission Debriefing" IDS_CMW_SUCCESS "Mission succeeded." IDS_CMW_FAIL "Mission failed." IDS_CMW_LM_TITLE "Lancemates" IDS_CMW_LMNAME_TITLE "Name" IDS_CMW_LMSTATUS_TITLE "Pilot Status" IDS_CMW_GSKILL_TITLE "Gunnery" IDS_CMW_PSKILL_TITLE "Piloting" IDS_CMW_SSKILL_TITLE "Sensors" IDS_CMW_BSKILL_TITLE "Blind Fighting" IDS_CMW_LMMECH_TITLE "'Mech" IDS_CMW_LMMECHSTATUS_TITLE "'Mech Status" IDS_CMW_INJURED "Injured" IDS_CMW_MIA "MIA" IDS_CMW_KIA "KIA" IDS_CMW_READY "Ready" END STRINGTABLE DISCARDABLE BEGIN IDS_CMW_DAMAGED "Damaged" IDS_CMW_DESTR0YED "Destroyed" IDS_CMW_PILOT_TITLE "Pilot:" IDS_CMW_MECHSALVAGE_TITLE "'Mech Salvage:" IDS_CMW_COMPSALVAGE_TITLE "Weapon/Component Salvage:" IDS_CMW_AMOUNT "Amount" IDS_CM_NAVPOINT_TITLE "Navigation Points:" IDS_CM_DROPPOINT_TITLE "Drop Points:" IDS_CM_INFOPOINT_TITLE "Information Points:" IDS_OM_C_RESET "RESET" IDS_IAW_KILLS "Kills" IDS_IAW_DEATH "Deaths" IDS_LS_SAVED "Saved Games:" IDS_LS_OPERATION "OPERATION" IDS_LS_SAVEPOINT "SAVE POINT" IDS_LS_TITLE "LOAD SAVED GAMES" END STRINGTABLE DISCARDABLE BEGIN IDS_F_GEN_MCLIST_ITEM "microstyle10bold.d3f" IDS_F_GEN_SCREEN_TITLE "microstyle14boldext.d3f" IDS_F_GEN_TAB_TITLE "microstyle12boldext.d3f" IDS_F_GEN_TEXTBUTTON "badhouse32bold.d3f" IDS_F_LOAD_TEXT "microstyle18boldext.d3f" IDS_F_LOAD_TITLE "microstyle18boldext.d3f" IDS_F_ML_BUTTON "microstyle12boldext.d3f" IDS_F_ML_DATA "microstyle14boldext.d3f" IDS_F_ML_LABEL "microstyle10bold.d3f" IDS_F_ML_TAB_TITLE "microstyle12boldext.d3f" IDS_F_MP_BUTTON "microstyle12boldext.d3f" IDS_F_MP_LABEL "microstyle10bold.d3f" IDS_F_MP_TAB_TITLE "microstyle12boldext.d3f" IDS_F_OM_BUTTON "microstyle12boldext.d3f" IDS_F_OM_LABEL "microstyle10bold.d3f" IDS_F_OM_TAB_TITLE "microstyle12boldext.d3f" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_BR_TITLE "Restrictions" IDS_MP_BR_CHASSIS_TITLE "'Mech Chassis" IDS_MP_BR_WEAPONS_TITLE "Weapon/Component" IDS_MP_BR_COMPONENT "Components" IDS_ERROR_MP_SI_NOSERVER "The selected game no longer exists." END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_MP_BR_CANCEL "Clicking this will cancel the changes you made to the build restrictions." IDS_HLM_CATTRITION "Custom Attrition" IDS_HLM_CTATTRITION "Custom Team Attrition" IDS_HLM_CCTF "Custom Capture the Flag" IDS_HLM_CKOH "Custom King of the Hill" IDS_HLM_CTKOH "Custom Team King of the Hill" IDS_HLM_CTERRITORIES "Custom Territories" IDS_HLM_CSTB "Custom Steal the Beacon" IDS_HLM_CCAPTUREBASE "Custom Capture Base" IDS_HLM_CDESTRT "Custom Destroy Objective" IDS_HLM_CESCORT "Custom Escort" IDS_HLM_CCAMPAIGN "Custom Campaign" IDS_HLM_CUNDEFINED "Custom Undefined" IDS_MP_HLM_CLEAR "Clear" IDS_MP_HLM_LIGHTFOG "Light Fog" IDS_MP_HLM_HEAVYFOG "Heavy Fog" END STRINGTABLE DISCARDABLE BEGIN CINEMA_CREDITS_STRINGS "/////////////////////////////// CINEMA & CREDITS ///////////////////////////////" IDS_CC_OPENING "Opening Cinema" IDS_CC_CAMPAIGN "Campaign Cinema" IDS_CC_ENDING "Ending Cinema" IDS_CC_CREDITS "Credits" IDS_CC_MAINMENU "Main Menu" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_LOG_BROWSER "Server Browser" IDS_MP_LOG_FILTER_LIST "FILTER . . ." IDS_MP_LOG_REFRESH_LIST "REFRESH" IDS_MP_LOG_UPDATE_LIST "UPDATE" IDS_MP_LOG_ADD_SERVER "ADD . . ." IDS_MP_LOG_JOIN "JOIN" IDS_MP_LOG_SERVER "DETAILS . . . " IDS_MP_LOG_PING "Ping" IDS_MP_LOG_GAMETYPE "Game Type" IDS_MP_LOG_MAP "Map" IDS_MP_LOG_PLAYERNUM "Players" IDS_MP_LOG_STATUS "Status" IDS_MP_HLS_SERVERNAME "Server Name:" IDS_MP_HLS_SERVERIP "Server IP Address:" IDS_MP_HLS_SERVERSET "Server Settings:" IDS_MP_HLS_MAXPLAYERS "Max Players" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_HLS_MOTD "Display MOTD" IDS_MP_HLS_REPORTSTATS "Report Stats" IDS_MP_HLS_RECYCLE "Recycle" IDS_MP_HLS_JOININP "Join in Progress" IDS_MP_HLS_JOININPCUT "Join in Progress Cut-off" IDS_MP_HLS_JOININPT "Join in Progress Time" IDS_MP_HLS_DECALX "Allow Decal Transfer" IDS_MP_HLS_UNLIMAMMO "Unlimited Ammo" IDS_MP_HLS_DEADTALK "Dead 'Mechs Can't Talk" IDS_MP_HLS_DEADSEE "Dead 'Mechs Can't See" IDS_MP_HLS_FORCEFIRST "Force 1st Person" IDS_MP_HLS_SETTING "Setting" IDS_MP_HLS_VALUE "Value" IDS_MP_HLM_WEATHER "Weather" IDS_MP_HLM_VISIBILITY "Visibility" IDS_MP_HLM_TOD "Time of Day" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_HLM_TIMELIMIT "Time Limit" IDS_MP_HLM_STOCKMECHS "Stock 'Mechs" IDS_MP_HLM_MISSION_REVIEW "Mission Review" IDS_MP_HLM_RADAR "Radar" IDS_MP_HLM_MAXTON "Max Tonnage" IDS_HLM_ATTRITION "Attrition" IDS_HLM_TATTRITION "Team Attrition" IDS_HLM_DESTRUCTION "Destruction" IDS_HLM_TDESTRUCTION "Team Destruction" IDS_HLM_CTF "Capture the Flag" IDS_HLM_KOH "King of the Hill" IDS_HLM_TKOH "Team King of the Hill" IDS_HLM_TERRITORIES "Territories" IDS_HLM_STB "Steal the Beacon" IDS_HLM_CAPTUREBASE "Capture Base" IDS_HLM_DESTROY "Destroy Objective" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_HLM_PSOUPFOG "Pea Soup Fog" IDS_MP_HLM_DAY "Day" IDS_MP_HLM_NIGHT "Night" IDS_MP_HLM_TEAMONLY "Team Only" IDS_MP_HLM_NORADAR "No Radar" IDS_MP_HLM_FRAGLIMIT "Frag Limit" IDS_MP_HLM_NUMOFLIVES "# of Lives" IDS_MP_SI_DOWNLOADING "Downloading player data . . ." IDS_MP_SI_NOTINIT "Could not initiate server info query." IDS_MP_SI_PLAYER "Player" IDS_MP_SI_FACTION "Faction" IDS_ERROR_MP_SI_DOWNLOADING "Error in downloading player data!" IDS_MP_SI_DISCONNECTED "Disconnected" IDS_MP_SI_FAILURE "Failure:" IDS_MP_SI_UNKNOWN "Unknown" IDS_MP_SI_DOWNPLAYERS "Downloading Players" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_SI_DGAMES "Downloading Games" IDS_MP_SI_DGNP "Downloading Games and Players" IDS_MP_SI_SAFEDROP "Safe-Drop Spawned 'Mechs" IDS_MP_SI_FORCESPAWN "Force Re-Spawn" IDS_MP_MC_IPADDRESS "IPAddress:" IDS_MP_LOG_CANCEL_UPDATE "CANCEL UPDATE" IDS_MP_LOG_BACK "BACK" IDS_MP_HLS_RESTRICTIONS "Restrictions:" IDS_MP_HLS_NO_RESTRICTIONS "No Restrictions" IDS_MP_HLS_RESTRICTED "Restricted 'Mechs or Parts" IDS_MP_HLS_MIN_TONNAGE "Minimum Tonnage" IDS_MP_HLS_MAX_TONNAGE "Maximum Tonnage" IDS_HELP_MP_HG_SERVER_RECYCLE "When selected, the server will automatically start a new game after the preceding game ends. The Dedicated Server option must first be selected to activate this option." IDS_MP_HG_SERVER_RECYCLE "Server Recycle" IDS_HLM_NO_BOTS "Bots are not allowed in this game type and will be removed. Are you sure you want to select this game type?" IDS_HELP_MP_HG_WEAPONJAM "Weapon Jam" END STRINGTABLE DISCARDABLE BEGIN IDS_ERROR_LS_MESSAGE "Are you sure you want to load this saved game?" IDS_OM_M_TRACK "Track Online" IDS_OM_DEFAULT_NAME "player" IDS_OM_C_MOUSESENSE "Mouse Sensitivity" IDS_HELP_OM_C_MOUSESENSE "Lets you adjust the sensitivity of the mouse." IDS_OM_G_WEAPONJAM_TITLE "Weapon Jam:" IDS_HELP_IA_MASTERDIFF "Please choose the difficulty level you would like to attempt." IDS_OM_C_AXIS1 "None" IDS_OM_C_AXIS2 "Turning" IDS_OM_C_AXIS3 "Torso" IDS_OM_C_JOYX "Joystick X Axis" IDS_OM_C_JOYZ "Joystick Z Axis" IDS_OM_C_MOUSEX "Mouse X Axis" IDS_OM_G_AMMOBAYFIRE_TITLE "Ammo Bay Fire:" IDS_OM_G_ADVANCEMODE_TITLE "Advance Mode" IDS_OM_G_ARMORMODE_TITLE "Armor Mode" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_LOBBY_BUILD_ERROR_UNK "Unknown" IDS_MP_LOBBY_BUILD_ERROR_CAMERA "No camera allowed." IDS_MP_LOBBY_BUILD_ERROR_CUSTOM "No custom 'Mech allowed." IDS_MP_LOBBY_BUILD_ERROR_TEAM "No team selected." IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_MIN "Below minimum weight." IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_MAX "Over maximum weight." IDS_MP_LOBBY_BUILD_ERROR_CHASSIS "Selected chassis type not allowed." IDS_MP_LOBBY_BUILD_ERROR_BEAM "Selected beam weapon not allowed." IDS_MP_LOBBY_BUILD_ERROR_PROJECTILE "Selected projectile not allowed." IDS_MP_LOBBY_BUILD_ERROR_MISSILE "Selected missile type not allowed." IDS_MP_LOBBY_BUILD_ERROR_SUBSYS "Selected subsystem not allowed." IDS_HELP_MP_CONNECT_BACK "Clicking this will return you to the previous screen." IDS_MP_LOBBY_ERROR_PICK_TEAM "Error! Everyone must select a team in order to participate in a team game.\n \n HOST: Bots must be on teams, too." IDS_STRING1597 "----------------------------------------- NETLOBBY -------------------------------------" IDS_MP_LOBBY_GAME_LOBBY "Game Lobby" IDS_MP_LOBBY_KICK_OUT "Kick Out" END STRINGTABLE DISCARDABLE BEGIN IDS_RS_S_EDIT "You can provide a new name for this pilot profile. All the saved games and options will be retained. To change the Difficulty level, go to the Options menu." IDS_RS_RECRUIT "Recruit" IDS_RS_REGULAR "Regular" IDS_RS_VETERAN "Veteran" IDS_RS_ELITE "Elite" IDS_RS_E_PILOT_CREATE_SPACE "Error! Can't create a pilot profile with a name that has empty spaces at the beginning or the end." IDS_RS_E_PILOT_CLONE_SPACE "Error! Can't clone a pilot profile with a name that has empty spaces at the beginning or the end." IDS_RS_E_PILOT_EDIT_SPACE "Error! Can't edit a pilot profile with a name that has empty spaces at the beginning or the end." IDS_MP_SCORE_B_QUIT "QUIT GAME" IDS_MP_SCORE_B_MAIN_MENU "MAIN MENU" IDS_MP_SCORE_B_MISSION_REVIEW "MISSION REVIEW" IDS_MP_SCORE_B_NEXT_GAME "NEXT GAME" IDS_MP_SCORE_SCOREBOARD "Scoreboard" IDS_MP_SCORE_PLAYER "PLAYER" IDS_MP_SCORE_SCORE "SCORE" IDS_MP_SCORE_KILLS "KILLS" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_SCORE_DEATHS "DEATHS" IDS_MP_SCORE_GAME_TYPE "GAME TYPE:" IDS_MP_SCORE_MAP "MAP:" IDS_MP_SCORE_VIEW_STATS "View ZoneStats" IDS_MP_SCORE_VIEW_STATS_NONE "ZoneStats Disabled" IDS_PS_Q_EXIT_MISSION_SERVER "Are you sure you want to exit this mission? The current multiplayer game will end and everyone will be returned to the game lobby if 'yes' is clicked." END STRINGTABLE DISCARDABLE BEGIN LOADING_SCREEN_STRINGS "////////////////////////////////////// LOADING SCREEN //////////////////////////////////////" IDS_LOAD_LOADING "LOADING" IDS_LOAD_SEQUENCEINIT "SEQUENCE INITIATED" IDS_LOAD_MISSION "Mission:" END STRINGTABLE DISCARDABLE BEGIN DNL_FLARE "Flare Launcher" DNL_HIGHEXPLOSIVE "High Explosives" DNL_FLARES "Flares" DNL_CFLAMER "Clan Flamer" DNL_ARTILLERY "Artillery Beacon" DNL_VICTOR "Victor" DNL_BLACKKNIGHT "Black Knight" DNL_CAULDRONBORN "Cauldronborn" DNL_FAFNIR "Fafnir" DNL_FLEA "Flea" DNL_GLADIATOR "Gladiator" DNL_HAUPTMANN "Hauptmann IIC" DNL_HIGHLANDER "Highlander" DNL_KODIAK "Kodiak" DNL_LONGBOW "Longbow" DNL_MASAKARI "Masakari" END STRINGTABLE DISCARDABLE BEGIN MECHLAB_ERRORS "////////////////////////////////////// MECHLAB ERRORS //////////////////////////////////////" IDS_ML_ERROR_RESERVED "Error! Can't use reserved characters (\\, /, *, "", &, ?, :, <, >, |) to name a new 'Mech." IDS_ML_ERROR_LONG_VARIANT_NAME "Variant name is limited to 16 characters." END STRINGTABLE DISCARDABLE BEGIN IDS_ML_NEW_TECH "Tech:" IDS_ML_GROUP_DISPLAY1 "Before saving your 'Mech, review the group selections for your installed weapons." IDS_ML_GROUP_DISPLAY2 "Select the groups for your installed weapons." IDS_ML_CHAT "Chat" IDS_ML_WP_AMMO_DESCRIPTION "Ammunition is added or removed in one-ton increments by using the Up and Down arrows. An installed weapon always has at least one ton of ammunition." IDS_ML_WP_MISSILE_DESCRIPTION "Missiles are added or removed in one-ton increments by using the Up and Down arrows. An installed missile weapon always has at least one ton of missiles." IDS_ML_ARTILLERY_INFO "The Artillery Beacon is a large radio transmitter. Seven seconds after attaching to the ground, artillery fire from support units will engulf the immediate area. " IDS_ML_CREATE_LIMIT "You can create up to 64 'Mechs per MechLab session. To create more than that, you have to exit MechLab and then return." IDS_ML_CREATE_LIMIT_INFO "Close this window and returns you to MechLab." IDS_ML_CREATE_LIMIT_TITLE "LIMIT REACHED" IDS_ML_BEACONS "Beacons" IDS_WP_BEACON_DESCRIPTION "Beacons are added or removed in one-ton increments by using the Up and Down arrows. An installed weapon always has at least one ton of beacons." IDS_WP_FLARE_DESCRIPTION "Flares are added or removed in one-ton increments by using the Up and Down arrows. An installed flare launcher always has at least one ton of flares." IDS_ML_CH_UPGRADE "Engine Upgrade:" IDS_ML_CH_SAVECURRENT "Would you like to save the changes to your current 'Mech?" IDS_ML_CH_SAVE_YES "Yes will save the changes to the current 'Mech. " END STRINGTABLE DISCARDABLE BEGIN IDS_F_ML_BODYPART "verdana8reg.d3f" IDS_F_ML_AMMO "verdana6reg.d3f" IDS_F_ROLLOVER_INFO "microstyle10bold.d3f" IDS_F_MAINMENU_COMPASS "verdana8reg.d3f" IDS_F_GEN_SPINBOX "microstyle10bold.d3f" DNL_F_CREDITS_TITLE "microstyle18boldext.d3f" DNL_F_CREDITS_NAME "microstyle14boldext.d3f" IDS_F_GEN_SLIDER "microstyle10bold.d3f" IDS_F_BOT_SLIDER "microstyle12boldext.d3f" IDS_F_MP_SCOREBOARD_BOLD "microstyle12boldext.d3f" IDS_F_MP_SCOREBOARD_REG "microstyle10bold.d3f" IDS_F_OM_CONTROLS_LISTBOX "microstyle10bold.d3f" IDS_F_OM_CONTROLS_LISTBOX_HEADER "microstyle10bold.d3f" IDS_F_GEN_CHECKBOX "microstyle10bold.d3f" IDS_F_SERVER_LABEL "verdana10reg.d3f" IDS_F_MP_CONTROLS "verdana10reg.d3f" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_LOBBY_CANCEL "Cancel" IDS_MP_LOBBY_CAMERA "Camera" IDS_MP_LOBBY_NONE "None" IDS_MP_LOBBY_DASH "-" IDS_MP_LOBBY_ADD_BOT "ADD BOT" IDS_MP_LOBBY_TEAM "TEAM" IDS_MP_LOBBY_ALL_TEAMS "All Teams" IDS_MP_LOBBY_MIN "MIN" IDS_MP_LOBBY_MAX "MAX" IDS_MP_LOBBY_LAUNCH "LAUNCH" IDS_MP_LOBBY_READY "READY" IDS_MP_LOBBY_DISCONNECT "DISCONNECT" IDS_MP_LOBBY_LOCK_SERVER "Lock Server" IDS_MP_LOBBY_ERROR_BOTS_NOT_ALLOWED "Bots are not allowed for the current game type." IDS_MP_LOBBY_ERROR_GAME_FULL "The game is full. No more bots can be added." IDS_MP_LOBBY_NEED_TIME_NIGHT "Night" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_LOBBY_NEED_TIME_DAY "Day" IDS_MP_LOBBY_WAITING "WAITING . . ." IDS_MP_LOBBY_ERROR_ADVERTISING_GAME "An error occurred in advertising the game with ZoneMatch." IDS_MP_LOBBY_PLAYER "Player" IDS_MP_LOBBY_NORMAL_TEAM "Team" IDS_MP_LOBBY_STATUS "Status" IDS_MP_LOBBY_VEHICLE_BEING_APPROVED "Vehicle Being Approved" IDS_MP_LOBBY_VEHICLE_DENIED "Vehicle Denied" IDS_MP_LOBBY_WAITING_FOR_SERVER "WAITING FOR SERVER" IDS_MP_LOBBY_PLAYERS "Players" IDS_MP_LOBBY_TIME_TO_JOIN "Time to Join" IDS_MP_LOBBY_TIME_TO_LAUNCH "Time to Launch" IDS_MP_LOBBY_TIME_REMAINING "Time Remaining" IDS_MP_LOBBY_NO_MISSION_LAUNCHED "Awaiting Launch" IDS_MP_LOBBY_EMPTY_SLOT "Empty Slot" IDS_MP_LOBBY_MISSION "Mission" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_LOBBY_MAP "Map" IDS_MP_LOBBY_SERVER "Server" IDS_MP_BROWSE_ERROR_PASSWORD_INVALID "Error! Password invalid." IDS_MP_CONNECTION_YOU_ARE_ABOUT_TO_OVERWRITE "You are about to overwrite." IDS_MP_CONNECTION_ARE_YOU_SURE_YOU_WANT_TO_DO_THIS "Are you sure you want to do this?" IDS_MP_CONNECTION_ERROR_CANT_USE_RESERVED_CHARACTERS "Error! Can't use reserved characters (\\, /, *, "", &, ?, :, <, >, |) to name a connection." IDS_MP_LOBBY_PLEASE_WAIT "Please wait for the next game." IDS_MP_CONNECTION_ERROR_MAX_NUM_OF_DIALUP_CONN "Error! Maximum number of dial-up connections reached." IDS_MP_HOST_SETUP_RESTRICTIONS "Restrictions" IDS_MP_HOST_SETUP_ERROR_CREATING_GAME "Error creating game." IDS_MP_HOST_SETUP_ERROR_BAD_GAME_NAME "Bad game name." IDS_MP_HOST_SETUP_ERROR_BAD_PLAYER_NAME "Bad player name." IDS_MP_HOST_SETUP_ERROR_UNKNOWN_FAILURE "Unknown failure." IDS_MP_HOST_SETUP_ERROR_WAITING_FOR_ANSWER "Waiting for answer." IDS_MP_LOBBY_ERROR_BOT_MECH "Selected chassis is not allowed for the current bot." IDS_MP_LOBBY_ERROR_NO_BOT_MECH "None of the available chassis types are allowed for the current bot. You may start, but bots will not appear in the game because no chassis is selected. Consider returning to the Server Option screen to remove some building restrictions before adding bots." END STRINGTABLE DISCARDABLE BEGIN IDS_MP_NC_IP_EMPTY "Error! The Server IP address is empty." IDS_MP_NC_IP_INVALID "Error! One or more of the Server IP addresses is invalid." IDS_MP_NC_PICKSPEED "Select your connection type and speed." IDS_MP_NC_PICKSPEED_WARNING "WARNING: Selecting the incorrect type/speed can result in degraded performance." IDS_MP_CONNECTION_ERROR_EMPTY_NAME "Error! Can't create a connection with an empty name." IDS_MP_NC_CONNECTIONNAME "Connection Name:" IDS_MP_NC_BROWSE "Your selection will specify where this connection browses for games or advertises your hosted games." IDS_MP_FILT_TITLE "FILTER GAME SERVERS" IDS_NC_HOW_SERVER_INPUT "(Maximum of five IP addresses. Please use commas as separators.)" IDS_MP_BOT_SKILL "Skill Level:" IDS_MP_BOT_NAME "Player Name:" IDS_MP_BOT_ERROR "Error! Can't create a bot with an empty name." IDS_MP_LOBBY_BOT_LEVEL "Bot Level: " IDS_MP_GUNS_CHECK_URL "For network status, check http://www.zone.com/Mech4." IDS_MP_LOBBY_MAP_ERROR "You don't have the correct map to play the game. If the server has the correct info, a web browser has already been opened. You can then get the map at the address specified by the server. If you don't see a web browser, contact the server directly." IDS_MP_GUN_CONNECTING "Connecting . . ." END STRINGTABLE DISCARDABLE BEGIN IDS_DS_GAME_TYPE "Gametype:" IDS_DS_MAP "Map:" IDS_DS_TIME_REMAINING "Time Remaining:" IDS_DS_NUM_PLAYERS "Number of Players:" IDS_DS_SERVER_BPS "Server Total BPS:" IDS_DS_PPS_IN "PPS-in:" IDS_DS_PPS_OUT "PPS-out:" IDS_DS_PLAYER_NAME "Player Name" IDS_DS_BPS "BPS" IDS_DS_PING "Ping" IDS_DS_IN "in" IDS_DS_OUT "out" IDS_DS_KICK "KICK" IDS_DS_BAN "BAN" IDS_DS_SHOW "SHOW" IDS_DS_HIDE "HIDE" END STRINGTABLE DISCARDABLE BEGIN IDS_DS_DISCONNECT "DISCONNECT" IDS_DS_STOP "STOP" IDS_DS_CHAT "CHAT:" IDS_ERROR_MAP_1 "You don't have the correct map to play the multiplayer game on this server. Please contact the server administrator for information on obtaining the map." IDS_ERROR_MAP_2 "You will be disconnected from this server." IDS_ERROR_MAP_3 "You don't have the correct map to play the multiplayer game on this server. You will be disconnected from this server." IDS_ERROR_MAP_4 "The server administrator has provided the map at the following location:" IDS_ERROR_MAP_5 "Do you want to launch your browser and go to the provided location?" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_GUN_CONNECTED "Connected" IDS_GUN_NOT_CONNECTED "Not connected." IDS_MP_WAITMESSAGE_CONNECTION_BEING_ESTABLISHED "\n\n\n\nConnection is being established...." IDS_MP_VERSION_YOUR_VERSION "Your Version " IDS_MP_VERSION_UPGRADE_TO "Upgrade to " IDS_MP_VERSION_URL " @ http://www.zone.com/mech4" IDS_MP_LOBBY_STOCK "Stock" IDS_MP_HOST_SETUP_MAX_PLAYER "WARNING: You are setting the maximum number of players above the recommended level for your connection. This can result in poor game performance. Are you sure you want to do this?\n" END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_OM_M_DEFAULT "Clicking this will restore the multiplayer options to their original settings." IDS_HELP_OM_C_RESET "Clicking this will restore the key mappings to their original settings." IDS_HELP_OM_G_WEAPONJAM "Weapon Jam" IDS_HELP_OM_G_AMMOBAYFIRE "Ammo Bay Fire" IDS_HELP_OM_G_ADVANCEMODE "Advance Mode" IDS_HELP_OM_G_ARMORMODE "Armor Mode" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CH_SAVE_NO "No will discard changes to the current 'Mech." IDS_ML_CH_RENAME_INFO "Lets you rename a 'Mech." IDS_ML_RENAMEMECH "RENAME" IDS_ML_RENAMEMECH_DESC "You can rename a 'Mech's variant name, but not it's base type name." IDS_ML_MECH_EXISTS "'MECH EXISTS" IDS_ML_MECH_EXISTS_DESCRIPTION "A 'Mech with the same type and variant name already exists in the game, do you want to replace it?" IDS_ML_MECH_EXISTS_NOOVERWRITE "A 'Mech with the same type and variant name already exists in the game, and you cannot replace it in the Campaign Game." IDS_ML_MAX_ARMOR "MAX ARMOR" IDS_ML_AR_MAX_ARMOR_INFO "Lets you distribute all remaining tonnage to armor until all the mech armor slots are full or until all available tonnage has been used." IDS_ML_DRAGON_INFO "This is for the Dragon" IDS_ML_HELLHOUND_INFO "Inner Sphere" IDS_ML_HUNCHBACK_INFO "This is info for the Hunchback" IDS_ML_ULLER_INFO "This is info for the Uller" IDS_ML_WOLFHOUND_INFO "Wolfhound IIC - Phelan Kell's Mech" IDS_ML_VICTOR_INFO "This is info for the Victor" IDS_ML_BLACKKNIGHT_INFO "This is info for the Black Knight" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_CAULDRONBORN_INFO "This is info for the Cauldronborn" IDS_ML_FAFNIR_INFO "This is info for the Fafnir" IDS_ML_FLEA_INFO "This is info for the Flea" IDS_ML_GLADIATOR_INFO "This is info for the Gladiator" IDS_ML_HAUPTMANN_INFO "Hauptmann IIC" IDS_ML_HIGHLANDER_INFO "This is info for the Highlander" IDS_ML_KODIAK_INFO "This is info for the Kodiak" IDS_ML_LONGBOW_INFO "This is info for the Longbow" IDS_ML_MASAKARI_INFO "This is info for the Masakari" IDS_ML_OWENS_INFO "This is info for the Owens" IDS_ML_PUMA_INFO "This is info for the Puma" IDS_ML_RYOKEN_INFO "This is info for the Ryoken" IDS_ML_SUNDER_INFO "This is info for the Sunder" IDS_ML_TEMPLAR_INFO "This is info for the Templar" IDS_ML_ADVANCED_GYRO_INFO "Info for Advanced Gyro" IDS_ML_IFF_JAMMER_INFO "Info for IFF Jammer" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_ISSSRM_INFO "Lock-on capability makes the STRK significantly better than a regular SRM. With a quick lock-on time to offset its short range, it packs a good, close-in punch." IDS_ML_RTXAC_INFO "Info for RTXAC" IDS_ML_LGXPLS_INFO "One of the best overall weapons available to a MechWarrior, the Large Laser is a good mix of range, power, and recycle time, making it useful in most situations. Its one drawback is heat buildup." IDS_ML_MDXPLS_INFO "One of the best overall weapons available to a MechWarrior, the Large Laser is a good mix of range, power, and recycle time, making it useful in most situations. Its one drawback is heat buildup." IDS_ML_SMXPLS_INFO "One of the best overall weapons available to a MechWarrior, the Large Laser is a good mix of range, power, and recycle time, making it useful in most situations. Its one drawback is heat buildup." IDS_ML_HGAUSS_INFO "The Clan Gauss Rifle fires massive projectiles at incredible speeds and does enormous damage, yet generates low heat. Clan versions of the Gauss weigh less, which help offset the heavy ammunition." IDS_ML_SMRM_INFO "A compromise between LRMs and SRMs, the MRM is an all-around weapon with a good damage-to-heat ratio, but prone to ammunition shortages. The higher the rating, the more missiles per salvo." IDS_ML_DEIMOS_INFO "MekTek Mech" IDS_ML_ARES_INFO "MekTek Mech" IDS_ML_RIFLEMAN_INFO "MekTek Mech" IDS_ML_CYCLOPS_INFO "MekTek Mech" IDS_ML_SOLITAIRE_INFO "MekTek Mech" IDS_ML_BLACKLANNER_INFO "MekTek Mech" IDS_ML_BRIGAND_INFO "MekTek Mech" IDS_ML_COMMANDO_INFO "MekTek Mech" IDS_ML_DASHER_INFO "MekTek Mech" END STRINGTABLE DISCARDABLE BEGIN DNL_RTXAC2 "RTXAC2" DNL_RTXAC5 "RTXAC5" DNL_LGXPLS "Large X-Pulse Laser" DNL_MDXPLS "Medium X-Pulse Laser" DNL_SMXPLS "Small X-Pulse Laser" DNL_UAC10_SHORT "Ultra AC10" DNL_UAC20_SHORT "Ultra AC20" DNL_UAC10 "Ultra Autocannon (AC) 10 " DNL_UAC20 "Ultra Autocannon (AC) 20 " DNL_CUAC20 "Clan Ultra Autocannon (AC) 20" DNL_CUAC20_SHORT "Clan Ultra AC20" DNL_HGAUSS "Heavy Gauss Rifle" DNL_SMRM10 "STRK Medium-Range Missile (MRM) 10 " DNL_SMRM20 "STRK Medium-Range Missile (MRM) 20 " DNL_SMRM30 "STRK Medium-Range Missile (MRM) 30 " DNL_SMRM40 "STRK Medium-Range Missile (MRM) 40 " END STRINGTABLE DISCARDABLE BEGIN IDS_HELP_MP_HG_AMMOBAYFIRE "Ammo Bay Fire" IDS_MP_HG_WEAPONJAM "Weapon Jam" IDS_MP_HG_AMMOBAYFIRE "Ammo Bay Fire" IDS_HLM_CMASTERTRIAL "Master Trial" IDS_HLM_MASTERTRIAL "Master Trial" IDS_HLM_CSIEGE_ASSAULT "Custom Siege Assault" IDS_HLM_SIEGE_ASSAULT "Siege Assault" IDS_HELP_MP_HG_ADVANCEMODE "Advance Mode" IDS_MP_HG_ADVANCEMODE "Advance Mode" IDS_HELP_MP_HG_ARMORMODE "Armor Mode" IDS_MP_HG_ARMORMODE "Armor Mode" END STRINGTABLE DISCARDABLE BEGIN DNL_CSMRM10 "Clan STRK Medium-Range Missile (MRM) 10 " DNL_CSMRM20 "Clan STRK Medium-Range Missile (MRM) 20 " DNL_CSMRM30 "Clan STRK Medium-Range Missile (MRM) 30 " DNL_CSMRM40 "Clan STRK Medium-Range Missile (MRM) 40 " DNL_SMRM10_SHORT "STRK MRM10" DNL_SMRM20_SHORT "STRK MRM20" DNL_SMRM30_SHORT "STRK MRM30" DNL_SMRM40_SHORT "STRK MRM40" DNL_CSMRM10_SHORT "Clan STRK MRM10" DNL_CSMRM20_SHORT "Clan STRK MRM20" DNL_CSMRM30_SHORT "Clan STRK MRM30" DNL_CSMRM40_SHORT "Clan STRK MRM40" DNL_DEIMOS "Deimos" DNL_ARES "Ares" DNL_RIFLEMAN "Rifleman" DNL_CYCLOPS "Cyclops" END STRINGTABLE DISCARDABLE BEGIN IDS_RESTORE "RESTORE" IDS_MAX_TONNAGE "Max. Tonnage" IDS_CLOSE "CLOSE" DNL_SOLITAIRE "Solitaire" DNL_BLACKLANNER "Black Lanner" DNL_BRIGAND "Brigand" DNL_COMMANDO "Commando" DNL_DASHER "Dasher" DNL_GRIZZLY "Grizzly" DNL_ERSML "Extended Range (ER) Small Laser " DNL_ERSML_SHORT "ER Small Laser" DNL_ERMDL "Extended Range (ER) Medium Laser " DNL_ERMDL_SHORT "ER Medium Laser" DNL_ERLGL "Extended Range (ER) Large Laser " DNL_ERLGL_SHORT "ER Large Laser" DNL_ERPPC "Extended Range (ER) Particle Projection Cannon (PPC) " END STRINGTABLE DISCARDABLE BEGIN IDS_ML_GRIZZLY_INFO "MekTek Mech" IDS_ML_ERSML_INFO "Even improvements in range and damage can't keep the Small Laser from being a support weapon used only when most other options have failed, or when the extra heat capacity is available." IDS_ML_ERMDL_INFO "Much like the ER Large Laser, the ER Medium Laser shows improvement over the basic medium version in damage and range, but generates greater heat." IDS_ML_ERLGL_INFO "With longer range and greater damage capability than the basic Large Laser, the ER Large Laser is considered a major improvement. Its only drawback is the increased heat output." IDS_ML_ERPPC_INFO "Ton for ton, no weapon does more damage than the ER PPC. Because of its incredibly high heat and long recycle time, its best performance is only when in the most skilled hands." IDS_ML_HOLLANDERII_INFO "MekTek Mech" IDS_ML_CSRM_INFO "SRMs do more damage per missile than their long-range or medium-range counterparts. However, their lack of a guidance system makes it hard to aim them." IDS_FM_WEAPONWEIGHT "Weapon Tonnage:" IDS_ML_AR_SOLARIAN "Solarian" IDS_ML_AR_SOLARIAN_INFO "Special Armor for Black Mech Technology" IDS_ML_BEHEMOTH_INFO "MekTek Mech" IDS_ML_ANNIHILATOR_INFO "MekTek Mech" IDS_ML_BLACKHAWK_INFO "MekTek Mech" IDS_ML_ARCHER_INFO "MekTek Mech" IDS_ML_ASSASSIN2_INFO "MekTek Mech" IDS_ML_AVATAR_INFO "MekTek Mech" END STRINGTABLE DISCARDABLE BEGIN DNL_ERPPC_SHORT "ER PPC" DNL_HOLLANDERII "Hollander II" DNL_CSRM2 "Clan Short-Range Missile (CSRM) 2 " DNL_CSRM4 "Clan Short-Range Missile (CSRM) 4" DNL_CSRM6 "Clan Short-Range Missile (CSRM) 6" DNL_CSRM2_SHORT "Clan SRM 2" DNL_CSRM4_SHORT "Clan SRM 4" DNL_CSRM6_SHORT "Clan SRM 6" IDS_COMLABEL_CHASSIS "CHASSIS" IDS_COMLABEL_CHASSIS_SELECTED "[CHASSIS]" IDS_COMLABEL_CHAT "CHAT" IDS_COMLABEL_CHAT_SELECTED "[CHAT]" IDS_COMLABEL_COMSTAR "COMSTAR" IDS_COMLABEL_COMSTAR_SELECTED "[COMSTAR]" IDS_TECH "Tech:" IDS_TORSO_TWIST "Torso Twist:" END STRINGTABLE DISCARDABLE BEGIN IDS_MP_WHITE "White" IDS_MP_GREEN "Green" IDS_MP_RED "Red" IDS_MP_OLD_VER "Older Versions" IDS_MP_NEW_VER "Newer Versions" IDS_MP_CUR_VER "Current Versions" IDS_MP_VERSION_SORT "Sort by Versions" IDS_HELP_MP_CONNECT_VERSION_SORT "Sort by Versions" END STRINGTABLE DISCARDABLE BEGIN IDS_TURN_RATE "Turn Rate:" IDS_TWIST_SPEED "Twist Speed:" IDS_CLASS "Class:" IDS_ACCELERATION "Acceleration:" IDS_DECELERATION "Deceleration:" DNL_BEHEMOTH "Behemoth" DNL_ANNIHILATOR "Annihilator" DNL_BLACKHAWK "Black Hawk" DNL_ARCHER "Archer" DNL_ASSASSIN2 "Assassin II" DNL_AVATAR "Avatar" DNL_BATTLEMASTER "Battlemaster" DNL_BATTLEMASTERIIC "Battlemaster IIc" DNL_BEHEMOTHII "Behemoth II" DNL_URBANMECH "Urbanmech" DNL_WARHAMMER "Warhammer" END STRINGTABLE DISCARDABLE BEGIN IDS_ML_BATTLEMASTER_INFO "MekTek Mech" IDS_ML_BATTLEMASTERIIC_INFO "MekTek Mech" IDS_ML_BEHEMOTHII_INFO "MekTek Mech" IDS_ML_URBANMECH_INFO "MekTek Mech" IDS_ML_WARHAMMER_INFO "MekTek Mech" END #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE 9, 1 #pragma code_page(1252) #endif //_WIN32 #include "res\StringResource.rc2" // non-Microsoft Visual C++ edited resources #include "afxres.rc" // Standard components #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED