6,7c6,7 < playericon=Content\Textures\stockdecals\decal_48.tga < teamicon=Content\Textures\stockdecals\decal_48.tga --- > playericon=Content\Textures\stockdecals\decal_49.tga > teamicon=Content\Textures\stockdecals\decal_50.tga 29c29 < bitdepth=16 --- > bitdepth=32 56c56 < visibility=1 --- > visibility=0 60c60 < heaton=0 --- > heaton=1 68,69c68,69 < unlimitedammo=1 < friendlyfirepercentage=0 --- > unlimitedammo=0 > friendlyfirepercentage=100 79c79 < ruletype=2 --- > ruletype=17 84c84 < allowedbeam1=ffffffff --- > allowedbeam1=fffffffd 86c86 < allowedmissile1=ffffffff --- > allowedmissile1=ff3bffff 88c88 < allowedprojectile1=ffffffff --- > allowedprojectile1=ffffdfff 112c112 < lrpt=072003082ab4b906fabd1c154d3d8fd77942028e --- > lrpt=032020102ab4b906fabd1c154d3d8fd77942028e 115,118c115 < RuleBook=1 < DawnWar=1 < BiggieSizeIt=1 < CanYouHearTheFootSteps=1 --- > 144,181d140 < < [RookieMission] < // Default mission loaded when the console opens and when "Default" is clicked. < // All entries are optional - omit any to keep the hardcoded built-in default. < // < // MissionName - exact display name as it appears in the map dropdown < // default: ScarabStronghold - Attrition < // GameType - 0-based index into the game-type dropdown (2 = Attrition) < // default: 2 < // TimeLimit - time limit in minutes; -1 means use the server's default time < // default: -1 (uses g_nTimeList_Value, currently 7 min) < // Visibility - 0=Clear 1=Light Fog 2=Medium Fog 3=Heavy Fog < // Weather - 0=Off 1=Rain < // TimeOfDay - 0=Day 1=Night < // Radar - 0=Novice 1=Off 2=Bars 3=Unlimited < // HeatOn - 0=Off 1=On < // FriendlyFire - 0=Off 100=Full (percentage) < // SplashDamage - 0=Off 1=On < // UnlimitedAmmo - 0=Off 1=On < // WeaponJam - 0=Off 1=On < // AdvanceMode - 0=Off 1=On < // ArmorMode - 0=Off 1=On < // < // Example: uncomment and edit lines below to customize < //MissionName=ScarabStronghold - Attrition < //GameType=2 < //TimeLimit=-1 < //Visibility=0 < //Weather=0 < //TimeOfDay=0 < //Radar=0 < //HeatOn=0 < //FriendlyFire=0 < //SplashDamage=0 < //UnlimitedAmmo=1 < //WeaponJam=0 < //AdvanceMode=0 < //ArmorMode=0