// OverviewProperties.cpp : implementation file // #include "stdafx.h" #include "mw4gameed2.h" #include "OverviewProperties.h" #include "ObjectManager.h" #include "Refresher.h" ///////////////////////////////////////////////////////////////////////////// // COverviewProperties dialog COverviewProperties::COverviewProperties(ObjectManager *object_manager, DWORD *sflag, CWnd* pParent /*=NULL*/) : DefaultDialog(COverviewProperties::IDD, pParent) { //{{AFX_DATA_INIT(COverviewProperties) //}}AFX_DATA_INIT ObjMan=object_manager; ShowFlag=sflag; Create(COverviewProperties::IDD,pParent); } void COverviewProperties::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(COverviewProperties) DDX_Control(pDX, IDC_SHOWLIST, m_ShowList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(COverviewProperties, CDialog) //{{AFX_MSG_MAP(COverviewProperties) ON_LBN_SELCHANGE(IDC_SHOWLIST, OnSelchangeShowList) ON_WM_CLOSE() ON_BN_CLICKED(IDC_HIDEALL, OnHideall) ON_BN_CLICKED(IDC_SHOWALL, OnShowall) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // COverviewProperties message handlers void COverviewProperties::Refresh() { UpdateShowList(); } BOOL COverviewProperties::OnInitDialog() { CDialog::OnInitDialog(); int itm; itm=m_ShowList.AddString("Friendly alignment"); m_ShowList.SetItemData(itm,SHOW_FRIENDLY); itm=m_ShowList.AddString("Neutral alignment"); m_ShowList.SetItemData(itm,SHOW_NEUTRAL); itm=m_ShowList.AddString("Enemy alignment"); m_ShowList.SetItemData(itm,SHOW_ENEMY); itm=m_ShowList.AddString("Vehicles"); m_ShowList.SetItemData(itm,SHOW_VEHICLES); itm=m_ShowList.AddString("Mechs"); m_ShowList.SetItemData(itm,SHOW_MECHS); itm=m_ShowList.AddString("Airplanes"); m_ShowList.SetItemData(itm,SHOW_AIRPLANES); itm=m_ShowList.AddString("NonComs"); m_ShowList.SetItemData(itm,SHOW_NONCOMS); itm=m_ShowList.AddString("Buildings"); m_ShowList.SetItemData(itm,SHOW_BUILDINGS); itm=m_ShowList.AddString("Culturals"); m_ShowList.SetItemData(itm,SHOW_CULTURALS); itm=m_ShowList.AddString("Water"); m_ShowList.SetItemData(itm,SHOW_WATER); itm=m_ShowList.AddString("Camera Ships"); m_ShowList.SetItemData(itm,SHOW_CAMERASHIPS); itm=m_ShowList.AddString("Lights"); m_ShowList.SetItemData(itm,SHOW_LIGHTS); itm=m_ShowList.AddString("Effects"); m_ShowList.SetItemData(itm,SHOW_FX); itm=m_ShowList.AddString("Flags"); m_ShowList.SetItemData(itm,SHOW_FLAGS); itm=m_ShowList.AddString("Teams"); m_ShowList.SetItemData(itm,SHOW_TEAMS); itm=m_ShowList.AddString("Drop Zones"); m_ShowList.SetItemData(itm,SHOW_DROPZONES); itm=m_ShowList.AddString("Nav Points"); m_ShowList.SetItemData(itm,SHOW_NAVPOINTS); itm=m_ShowList.AddString("No AI"); m_ShowList.SetItemData(itm,SHOW_AI_NONE); itm=m_ShowList.AddString("AI"); m_ShowList.SetItemData(itm,SHOW_AI); itm=m_ShowList.AddString("MoverAI"); m_ShowList.SetItemData(itm,SHOW_MOVERAI); itm=m_ShowList.AddString("CombatAI"); m_ShowList.SetItemData(itm,SHOW_COMBATAI); itm=m_ShowList.AddString("NonComAI"); m_ShowList.SetItemData(itm,SHOW_NONCOMAI); itm=m_ShowList.AddString("ShooterAI"); m_ShowList.SetItemData(itm,SHOW_SHOOTERAI); itm=m_ShowList.AddString("MechAI"); m_ShowList.SetItemData(itm,SHOW_MECHAI); itm=m_ShowList.AddString("PlaneAI"); m_ShowList.SetItemData(itm,SHOW_PLANEAI); itm=m_ShowList.AddString("Paths"); m_ShowList.SetItemData(itm,SHOW_PATHS); UpdateShowList(); Refresh(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void COverviewProperties::UpdateShowFlag() { DWORD flag; for(int i=0;iUpdateVisibility(*ShowFlag); Refresher::Instance->WorldRefresh(this,true); } void COverviewProperties::OnHideall() { *ShowFlag&=SHOW_LATTICE|SHOW_BOUNDS; UpdateShowList(); ObjMan->UpdateVisibility(*ShowFlag); Refresher::Instance->WorldRefresh(this,true); } void COverviewProperties::OnShowall() { *ShowFlag|=0xffffffff&(~(SHOW_LATTICE|SHOW_BOUNDS)); UpdateShowList(); ObjMan->UpdateVisibility(*ShowFlag); Refresher::Instance->WorldRefresh(this,true); } void COverviewProperties::OnClose() { ShowWindow(SW_HIDE);}