#include "ElementProxyHeaders.hpp" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void ElementProxies::InitializeClasses() { Verify(FirstFreeElementProxyClassID <= LastElementProxyClassID); ElementSceneProxy::InitializeClass(); ElementGroupProxy::InitializeClass(); ElementListProxy::InitializeClass(); ElementPolygonMeshProxy::InitializeClass(); MLRVertexProxy::InitializeClass(); MLRPolygonProxy::InitializeClass(); MLRIndexProxy::InitializeClass(); MLRTextureProxy::InitializeClass(); MLRTexturePoolProxy::InitializeClass(); MLRStateProxy::InitializeClass(); MLRStatePoolProxy::InitializeClass(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void ElementProxies::TerminateClasses() { MLRStatePoolProxy::TerminateClass(); MLRStateProxy::TerminateClass(); MLRTexturePoolProxy::TerminateClass(); MLRTextureProxy::TerminateClass(); MLRIndexProxy::TerminateClass(); MLRPolygonProxy::TerminateClass(); MLRVertexProxy::TerminateClass(); ElementPolygonMeshProxy::TerminateClass(); ElementListProxy::TerminateClass(); ElementGroupProxy::TerminateClass(); ElementSceneProxy::TerminateClass(); }