#include "stdafx.h" #include"TCTTerrainData.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif TCTTerrainData::TCTTerrainData() { // for(int i=0;iCreate(HFLayer.Img); } void TCTTerrainData::LoadHeightField(Image &img) { // if(Lay[0]!=NULL) delete Lay[0]; // Lay[0]=(Layer *)new HeightFieldLayer; HFLayer.Import(img); HField->Create(HFLayer.Img); } void TCTTerrainData::Initalize() { // Verify(PlatformFunctions::PlatformInitialized==true); if(!HField) HField=new TCTHeightField(); HField->Create(HFLayer.Img); //for(int i=0;iCreate(Scene,HFBmp,state1,state2); } */ TCTTerrainData &TCTTerrainData::operator =(TCTTerrainData &tdat) { Initalize(); *HField=*(tdat.HField); LayTotal=tdat.LayTotal; BaseTexture=tdat.BaseTexture; DetailTexture=tdat.DetailTexture; HFLayer=tdat.HFLayer; HField->SetState(BaseTexture.State,0); HField->SetState(DetailTexture.State,1); /* for(int i=0;iSetState(Lay[i]->State,i); } */ return *this; } Layer * TCTTerrainData::GetViewedLayer() { // ViewedLayer=0; // return Lay[ViewedLayer]; return &HFLayer; } bool TCTTerrainData::SetViewedLayer(int lay) { ViewedLayer=0; return 0; /* bool ret; ret=ViewedLayer!=lay?true:false; ViewedLayer=lay; return ret; */ }