// PanelDlg.cpp : implementation file // #include "stdafx.h" #include "MW4GameEd2.h" #include "PanelDlg.h" ///////////////////////////////////////////////////////////////////////////// // CPanelDlg dialog CPanelDlg::CPanelDlg(UINT nIDTemplate, CWnd* pParent /*=NULL*/): CDialog(nIDTemplate, pParent) { MyID=nIDTemplate; //{{AFX_DATA_INIT(CPanelDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CPanelDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPanelDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPanelDlg, CDialog) //{{AFX_MSG_MAP(CPanelDlg) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPanelDlg message handlers void CPanelDlg::Create(CWnd* pParent) { CDialog::Create(MyID,pParent); }