#pragma once #include "MW4.hpp" #include "Subsystem.hpp" #include namespace MechWarrior4 { class Entity__ClassData; //########################################################################## //##################### Subsystem::ClassData ######################### //########################################################################## class Subsystem__ClassData: public Adept::Entity__ClassData { public: typedef Entity__ClassData BaseClass; Subsystem__ClassData( Stuff::RegisteredClass::ClassID class_id, const char* class_name, Adept::Replicator::ClassData *parent_class, int message_count, const Adept::Receiver::MessageEntry *message_handlers, Adept::Entity::Factory entity_factory, Adept::Entity::CreateMessage::Factory message_factory, Adept::Entity::ExecutionStateEngine::ClassData *execution_state, Adept::Entity::GameModel::Factory model_factory, Adept::Entity::GameModel::Factory obb_factory, Adept::Entity::GameModel::ReadAndVerifier verifier, Adept::Entity::GameModel::ModelWrite model_write_to_text, Adept::Entity::GameModel::ModelSave model_save_to_text, Subsystem::StreamCreate create_stream ): Adept::Entity__ClassData( class_id, class_name, parent_class, message_count, message_handlers, entity_factory, message_factory, execution_state, model_factory, obb_factory, verifier, model_write_to_text, model_save_to_text ) { streamCreate = create_stream; } Subsystem::StreamCreate streamCreate; }; }