// AblMemDlg.cpp : implementation file // #include "stdafx.h" #include "mw4gameed.h" #include "AblMemDlg.h" #include #include #ifdef _DEBUG //#define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // AblMemDlg dialog AblMemDlg::AblMemDlg(Entity* entity, CWnd* pParent /*=NULL*/) : CDialog(AblMemDlg::IDD, pParent) { //{{AFX_DATA_INIT(AblMemDlg) m_Mem0 = 0.0f; m_Mem1 = 0.0f; m_Mem2 = 0.0f; m_Mem3 = 0.0f; m_Mem4 = 0.0f; m_Mem5 = 0.0f; m_Mem6 = 0.0f; m_Mem7 = 0.0f; m_Mem8 = 0.0f; m_Mem9 = 0.0f; //}}AFX_DATA_INIT m_entity = entity; } void AblMemDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(AblMemDlg) DDX_Text(pDX, IDC_EDIT1, m_Mem0); DDX_Text(pDX, IDC_EDIT2, m_Mem1); DDX_Text(pDX, IDC_EDIT3, m_Mem2); DDX_Text(pDX, IDC_EDIT4, m_Mem3); DDX_Text(pDX, IDC_EDIT5, m_Mem4); DDX_Text(pDX, IDC_EDIT6, m_Mem5); DDX_Text(pDX, IDC_EDIT7, m_Mem6); DDX_Text(pDX, IDC_EDIT8, m_Mem7); DDX_Text(pDX, IDC_EDIT9, m_Mem8); DDX_Text(pDX, IDC_EDIT10, m_Mem9); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(AblMemDlg, CDialog) //{{AFX_MSG_MAP(AblMemDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // AblMemDlg message handlers BOOL AblMemDlg::OnInitDialog() { CDialog::OnInitDialog(); MWObject *obj; obj = Cast_Object (MWObject *,m_entity); m_Mem0 = obj->m_AI->RealMemory(0); m_Mem1 = obj->m_AI->RealMemory(1); m_Mem2 = obj->m_AI->RealMemory(2); m_Mem3 = obj->m_AI->RealMemory(3); m_Mem4 = obj->m_AI->RealMemory(4); m_Mem5 = obj->m_AI->RealMemory(5); m_Mem6 = obj->m_AI->RealMemory(6); m_Mem7 = obj->m_AI->RealMemory(7); m_Mem8 = obj->m_AI->RealMemory(8); m_Mem9 = obj->m_AI->RealMemory(9); UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void AblMemDlg::OnOK() { UpdateData(TRUE); MWObject *obj; obj = Cast_Object (MWObject *,m_entity); obj->m_AI->RealMemory(0,m_Mem0); obj->m_AI->RealMemory(1,m_Mem1); obj->m_AI->RealMemory(2,m_Mem2); obj->m_AI->RealMemory(3,m_Mem3); obj->m_AI->RealMemory(4,m_Mem4); obj->m_AI->RealMemory(5,m_Mem5); obj->m_AI->RealMemory(6,m_Mem6); obj->m_AI->RealMemory(7,m_Mem7); obj->m_AI->RealMemory(8,m_Mem8); obj->m_AI->RealMemory(9,m_Mem9); CDialog::OnOK(); }