#include "stdafx.h" #include "MW4GameEd.h" #include "EditorChildWnd.h" #include #include #include #include "MoveCommand.h" #include "AddCommand.h" #include "InstanceWindow.h" #include "DeleteCommand.h" #include #include #include "objectivedlg.h" #include "EditorWayPoint.h" void EditObjective (Entity *entity) { Objective *obj; EditorObjectiveMarker *marker; Check_Object (entity); Verify (entity->IsDerivedFrom (EditorObjectiveMarker::DefaultData)); marker = Cast_Object (EditorObjectiveMarker *,entity); obj = marker->objective; ObjectiveDLG dlg (obj); if (dlg.DoModal() == IDOK) { } }