// GUICamera.cpp: implementation of the GUICamera class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "MW4GameEd2.h" #include "GUICamera.h" #include ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// GUICamera::GUICamera() { Changeable=false; } void GUICamera::Copy(GUICamera &obj) { EdGameObject::Copy(obj); } EdGUIObject *GUICamera::Clone() { GUICamera *obj=new GUICamera; obj->Copy(*this); return obj; } GUICamera::GUICamera(CString name,Point3D &pnt) { BuildFrom(CString("Misc\\CameraShip\\CameraShip.instance"),name); SetPos(pnt); } void GUICamera::BuildDisplayInfoFromData() { if(LineList) delete LineList; Scalar rad=5; LineCount=17; LineList=new GUILine[LineCount]; LineList[0].SetLine(Point3D(-rad,-rad,-rad), Point3D(rad,-rad,-rad)); LineList[1].SetLine(Point3D(rad,-rad,-rad), Point3D(rad,-rad,rad)); LineList[2].SetLine(Point3D(rad,-rad,rad), Point3D(-rad,-rad,rad)); LineList[3].SetLine(Point3D(-rad,-rad,rad), Point3D(-rad,-rad,-rad)); LineList[4].SetLine(Point3D(-rad,rad,-rad), Point3D(rad,rad,-rad)); LineList[5].SetLine(Point3D(rad,rad,-rad), Point3D(rad,rad,rad)); LineList[6].SetLine(Point3D(rad,rad,rad), Point3D(-rad,rad,rad)); LineList[7].SetLine(Point3D(-rad,rad,rad), Point3D(-rad,rad,-rad)); LineList[8].SetLine(Point3D(-rad,-rad,-rad), Point3D(-rad,rad,-rad)); LineList[9].SetLine(Point3D(rad,-rad,rad), Point3D(rad,rad,rad)); LineList[10].SetLine(Point3D(-rad,-rad,rad), Point3D(-rad,rad,rad)); LineList[11].SetLine(Point3D(rad,-rad,-rad), Point3D(rad,rad,-rad)); LineList[12].SetLine(Point3D(rad*0.05f,rad*0.05f,rad), Point3D(rad*0.05f,rad*0.05f,rad*3)); LineList[13].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3), Point3D(rad,rad*0.05f,rad*2)); LineList[14].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3), Point3D(-rad,rad*0.05f,rad*2)); LineList[15].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3), Point3D(rad*0.05f,rad,rad*2)); LineList[16].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3), Point3D(rad*0.05f,-rad,rad*2)); BuildRadius(); } GUICamera::~GUICamera() { }