#if !defined(AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_) #define AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // MissionPropsPanel.h : header file // class UndoCommand; ///////////////////////////////////////////////////////////////////////////// // CMissionPropsPanel dialog #include"PanelDlg.h" class ObjectManager; class CMissionPropsPanel : public CPanelDlg { // Construction public: CMissionPropsPanel(ObjectManager *gobj,UndoCommand **cmd,CWnd* pParent = NULL); // standard constructor ObjectManager *ObjMan; UndoCommand **CmdList; // Dialog Data //{{AFX_DATA(CMissionPropsPanel) enum { IDD = IDD_MISSIONPROPERTIES }; CComboBox m_NightWeather; CComboBox m_DayWeather; CComboBox m_DaySkyList; CComboBox m_NightSkyList; BOOL m_Night; BOOL m_Respawn; BOOL m_RunningLight; BOOL m_SearchLight; float m_HSEff; CString m_WatLevel; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMissionPropsPanel) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void FillEffectList(CComboBox *box); // Generated message map functions //{{AFX_MSG(CMissionPropsPanel) virtual void OnOK(); virtual void OnCancel(); virtual BOOL OnInitDialog(); afx_msg void OnMpgames(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_)